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Thread: checking event coordinates?
Post: checking event coordinates?
While I put the if in there, it didn't work. If doesn't work too often in XP programs, especially conditional event scripts. |
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shintashi |
Code Support
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4 |
6,684 |
05-28-2010, 07:10 AM |
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Thread: checking event coordinates?
Post: checking event coordinates?
Code:
--
p $game_map.events[5].x
p $game_map.events[5].y
--
so I figured out I could do something like the above,
when I tried to do a conditional for
Code:
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$game_map.events[5].y == 2... |
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shintashi |
Code Support
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4 |
6,684 |
05-27-2010, 11:12 PM |
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Thread: how do i sequence a chain of events?
Post: how do i sequence a chain of events?
how do I create a delay between special effects without taking away player control? Like say I want it to rain for 200 frames and have the player walk around with flashing intervals at 50 frames? Wait... |
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shintashi |
General Support
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5 |
8,468 |
05-08-2010, 06:02 PM |
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Thread: how do i sequence a chain of events?
Post: how do i sequence a chain of events?
I'm trying to set up a series of sound effects and weather in an order based on frames, but I don't think I know what I'm doing. I add them, but it seems like they play all at once, the waits don't ov... |
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shintashi |
General Support
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5 |
8,468 |
04-27-2010, 11:13 PM |
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Thread: Skill Set Theory
Post: Skill Set Theory
"The best possible team in the original Final Fantasy is three Fighters and a Red Mage. This isn't up for dispute; it's a solid fact. Fighters are virtually unstoppable; they have incredible defence a... |
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shintashi |
Tutorials
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3 |
5,948 |
04-25-2010, 10:33 PM |
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Thread: Chara Maker 1999
Post: Chara Maker 1999
Photoshop is pretty messy and complicated for making sprites. I keep getting tiny white edges and the eraser sucks, especially at high zooms. I might like to check out Chara maker 1999 ^^ |
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shintashi |
Tools
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2 |
16,060 |
04-22-2010, 04:40 PM |
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Thread: How do I move tiles in play?
Post: How do I move tiles in play?
I think by rotate I just meant if you had like 8 crystals like the ones in the space tile set, to then have them moving in a circle around a center point. I haven't figured out the scaling for creatin... |
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shintashi |
General Support
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4 |
6,197 |
03-28-2010, 08:21 AM |
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Thread: The Five Types of Characters
Post: The Five Types of Characters
In story lines, especially those revolving around Japanese animation, there are five types of characters, which have traditional interactions for story, plot, and power relations. They are:
The Her... |
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shintashi |
Tutorials
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1 |
6,298 |
03-28-2010, 03:45 AM |
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Thread: Adding new Stats?
Post: Adding new Stats?
in Tools>Database>System
there's an option called "Words". It allows you to change various terms related to the game. Is there a way to add more 'Words'?
Also, is there a way to append the Tools>... |
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shintashi |
Code Support
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2 |
4,955 |
03-26-2010, 01:07 AM |
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Thread: How do I move tiles in play?
Post: How do I move tiles in play?
Like if I have a boulder tile, or want a scene where a bunch of crystals spin around the NPC, how do I make that happen without cloning the same scene for 40 frames?
Targeting tiles in general wou... |
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shintashi |
General Support
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4 |
6,197 |
03-25-2010, 04:01 AM |
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Thread: Final Fantasy XIII
Post: Final Fantasy XIII
It looks very pretty but I'm afraid of spending money on heavy railroad games. I'm more happy in the sandbox. When a thief stole my PS and Final fantasy 8, I mourned the loss of the console but not th... |
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shintashi |
General Chat
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31 |
31,181 |
03-24-2010, 07:50 PM |