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    Thread: checking event coordinates?
Post: checking event coordinates?

While I put the if in there, it didn't work. If doesn't work too often in XP programs, especially conditional event scripts.
shintashi Code Support 4 6,684 05-28-2010, 07:10 AM
    Thread: checking event coordinates?
Post: checking event coordinates?

Code: -- p $game_map.events[5].x p $game_map.events[5].y -- so I figured out I could do something like the above, when I tried to do a conditional for Code: -- $game_map.events[5].y == 2...
shintashi Code Support 4 6,684 05-27-2010, 11:12 PM
    Thread: how do i sequence a chain of events?
Post: how do i sequence a chain of events?

how do I create a delay between special effects without taking away player control? Like say I want it to rain for 200 frames and have the player walk around with flashing intervals at 50 frames? Wait...
shintashi General Support 5 8,468 05-08-2010, 06:02 PM
    Thread: how do i sequence a chain of events?
Post: how do i sequence a chain of events?

I'm trying to set up a series of sound effects and weather in an order based on frames, but I don't think I know what I'm doing. I add them, but it seems like they play all at once, the waits don't ov...
shintashi General Support 5 8,468 04-27-2010, 11:13 PM
    Thread: Skill Set Theory
Post: Skill Set Theory

"The best possible team in the original Final Fantasy is three Fighters and a Red Mage. This isn't up for dispute; it's a solid fact. Fighters are virtually unstoppable; they have incredible defence a...
shintashi Tutorials 3 5,948 04-25-2010, 10:33 PM
    Thread: Chara Maker 1999
Post: Chara Maker 1999

Photoshop is pretty messy and complicated for making sprites. I keep getting tiny white edges and the eraser sucks, especially at high zooms. I might like to check out Chara maker 1999 ^^
shintashi Tools 2 16,060 04-22-2010, 04:40 PM
    Thread: How do I move tiles in play?
Post: How do I move tiles in play?

I think by rotate I just meant if you had like 8 crystals like the ones in the space tile set, to then have them moving in a circle around a center point. I haven't figured out the scaling for creatin...
shintashi General Support 4 6,197 03-28-2010, 08:21 AM
    Thread: The Five Types of Characters
Post: The Five Types of Characters

In story lines, especially those revolving around Japanese animation, there are five types of characters, which have traditional interactions for story, plot, and power relations. They are: The Her...
shintashi Tutorials 1 6,298 03-28-2010, 03:45 AM
    Thread: Adding new Stats?
Post: Adding new Stats?

in Tools>Database>System there's an option called "Words". It allows you to change various terms related to the game. Is there a way to add more 'Words'? Also, is there a way to append the Tools>...
shintashi Code Support 2 4,955 03-26-2010, 01:07 AM
    Thread: How do I move tiles in play?
Post: How do I move tiles in play?

Like if I have a boulder tile, or want a scene where a bunch of crystals spin around the NPC, how do I make that happen without cloning the same scene for 40 frames? Targeting tiles in general wou...
shintashi General Support 4 6,197 03-25-2010, 04:01 AM
    Thread: Final Fantasy XIII
Post: Final Fantasy XIII

It looks very pretty but I'm afraid of spending money on heavy railroad games. I'm more happy in the sandbox. When a thief stole my PS and Final fantasy 8, I mourned the loss of the console but not th...
shintashi General Chat 31 31,181 03-24-2010, 07:50 PM