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  Aleworks Input Mouse Sprite Add-On
Posted by: DerVVulfman - 09-04-2023, 10:35 PM - Forum: Scripts Database - Replies (2)

ALEWORKS INPUT MOUSE SPRITE ADD-ON
<For use with Aleworks Input Mouse 2.03>
Version: 1.2


Introduction

This script is an add-on to vgvgf's AleWorks Input Module (or AIM for short).

While the AIM system was relatively complete and let one use their system's mouse, entering full-screen mode with RPGMaker XP would eliminate the mouse sprite. Essentially, you would only have the default system sprite while in a windowed mode.

This system does not allow you to use the system mouse while in full-screen mode. Rather, it erases/hides the system mouse sprite upon execution, and replaces the sprite with one within a new Graphics\Mouse folder which can be cached. Said sprite will be visible in both full-screen and windowed modes.


Features
  • Hides the old mouse cursor
  • Creates a new Sprite_Mouse class which generates a new mouse cursor
  • The new mouse will be visible in both full-screen and windowed modes
  • Tracks the mouse within the Input module for simple menu use


Screenshots

A screenshot? It would show just a mouse cursor IN the game window.


Script

"script"


Instructions

Generally, place this below vgvgf's Aleworks collection of scripts and above Main for this to work.

REQUIRES: You include a .png file within a new Graphics\Mouse folder, and have its name match that within the script's configuration.


FAQ

This is stripped down from other works that I have, and quite similar to the MKXP mouse script from last week. However, it uses Win32API calls that MKXP cannot support.


Compatibility

For use specifically with the Aleworks Input package, and not the AWorks system which requires an accompanying .dll.


Credits and Thanks

To Aleworks/vgvgf who made the initial system, but had not introduced a separate mouse sprite generating system.

Terms and Conditions

Free for use.... PERIOD!

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  The Weekly Gazette 09-03-2023
Posted by: DerVVulfman - 09-04-2023, 05:01 AM - Forum: Announcements and Updates - No Replies

[Image: Gazette.png]

(August 28 to September 3, 2023)

Welcome dear readers to the latest issue of the Weekly Gazette! Here in the Gazette, we give you the news in brief of what occurred in the past week as well as provide any news happening in Save-Point itself

Official Area
Announcements and Updates
To promote healthy interaction between those needing help and those that come to their aid, the support boards now each have a Creating and Answering Requests thread stickied to each. It brings up some basics such as how long to wait before bumping a request, naming one's request, and more.


General Chat
Old games and things of the past was on the mind of kyonides this week. He decided to view clips from older games and dusted off the footage of old SimCity game from 1999. To his shock, the simulated world-building game simulated the September 11, 2001 destruction of the Twin Towers.

This week's News of the World covered illegal immigrants in New York, Staten Island residents demanding to secede from New York City while President Biden creates plans to send immigrants to outlying areas in New York. The southern U.S. border hit this week's news as well, finding migrants from Uzbekistan had support from ISIS, and gunfire erupted as a Texas Guardsman protected immigrants from cartel gunman. Calling China's actions contentious may be an understatement, claiming large portions of India as theirs, defending the Uyghur genocide, and using the military to protect their illegal fishing practices. The loss of Margaritaville's Jimmy Buffet, Chicago actively suing automakers for the rise in car theft in its city (that is NOT a typo), the Nobel Foundation banning Iranian, Russian and Belarus ambassadors, Italy possibly blowing off China's Belt and Road initiative, Russia threatening the use of nuclear weapons if Ukraine takes back its land (again), and more hit this week's news.


Tech Talk
This week's News of the Cyber World began when it was revealed that U.S. President Biden had roughly 5000 eMail aliases to conduct family business, such bringing even more calls for an impeachment inquiry. It wasn't the best week for Musk and electric cars as the latest Tesla self-driving car ran a red light during a test, and authorities put out a warning that electric vehicles can burst into flames when exposed to salt water. AI is still appearing to be a problem, creating political messages despite rules changes, and may result in possible AI content takeover by 2026. One set of computer hackers actually taking down another group's malicious spyware, telephone scam centers using the enslaved rather than employees, and much more hit this week's cybernews.



Games Development
Development Discussion
DerVVulfman is doing more coding, if you wondered What's up with RMers like him. He only just discovered some neglected code within RPGMaker XP's initial script library. After that, he showed off his work on windows-like listboxes and dropdown scrolling lists with a short and low quality .mp4 video attached to his post.


Complete Projects
It was Rave Heart's 3rd Anniversary. And commemorating the event, Starmage presented some adorable artwork by Berry B and a severely discounted price on Steam that lasted to the end of the week.


Upcoming Projects
Indeed, BlueSkies 3 is still being worked on. And this week, Starmage released a video which presents the hero fighting for their lives with the game's battle system.



Material Development
Tools
There was some buzz around the HiddenChest RGSS Player Executable by kyonides as DerVVulfman discovered that an earlier version of the Windows port did not suffer graphic issues experienced by the current edition. Howver, he noted that the current edition did have a bug-free mouse system which the earlier edition had not. There was also some back and forth regarding newer font handling options, added to cover RPGMaker VX and VXA functionality. But don't expect any upgrade or graphic repaired version for Windows any time soon as kyonides has become pretty busy,


Scripts Database
While the script garners the RPGMaker XP Script tag, the MKXP Compatible Mouse Add-on by DerVVulfman is a system that lets users of the MKXP take advantage of its built-in mouse support. MKXP is a replacement for RPGMaker's engine, open source but without support for Win32API handling.

Designed for RPGMaker VXAce, kyonides crafted TextColorTags to let users single out key words in messages to have their own specified color. The original version would only test a message for the first occurrence of a specified word. However, kyonides returned to corect that issue and his system will ensure that key words are always re-colored no matter how many there are within a message.


Resources Database
The artwork is not new. In fact, the content is downright old. However, DerVVulfman managed to find links to two resource dumps that were somehow lost. The lost RMVXP Gallery Files is a collection of all the material that was saved before the forum had lost the file upload system. Said content even predates our rebranding as Save-Point. Menawhile, the Pack of RMXP Phylomoritis.com resources are older still. It was this site that had a large number of early-era RPGMaker XP scripts that returned a number of lost features. But now, you can obtain all the characters, battlers and whatnot you need.



Creativity Section
Music and Audio
As he had done last week, Eric Matyas released another set of low-fidelity renders of the Shared Original Music he has been working so dilligently to provide. The new free tracks cover "Shattered Reality", "Shattered Mind", and a few other works that would fit in well with any thriller or horror game.


Art and Design
Inescapable allure amidst inescapable annihilation, this a description that one may find apt for the subject presented within Remi-chan's Neato Arty thread thing! Known originally as the Queen of Shadows, Remi-chan presents her in her final form, the Terminus Void herself. This celestial being is presented with an accompanying speed-draw.



Well, that's it for this week.

"As you get older, three things happen. The first is your memory goes, and I can’t remember the other two." - Sir Norman Wisdom


PROSPECTIVE GAZETEERS!

If you are the creator of a thread in Save-Point, you have the option of sending/writing your own entry into the Gazette. The Gazette accepts write-in announcements (which will be doublechecked). Likewise, the Gazette would welcome other content such as a comic-strip series, ongoing story arc, or the like.

Just PM DerVVulfman with the submissions. Submissions must be in by 10pm EST.

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  TextColorTags
Posted by: kyonides - 09-01-2023, 08:43 AM - Forum: Scripts Database - Replies (4)

TextColorTags
XP + VX + ACE

by Kyonides

Introduction

Since some forumer was having issues with some text color changing script of sorts, I decided to craft my own script so any window could change the color of certain texts only without using the color tags we all know after using the RM engines for years. Winking

Code:
# These are the formats the Text Color Tags should follow:

# TAGS["YourTag1"] = [ColorIndex]
# TAGS["YourTag2"] = [ColorIndex1, ColorIndex2]
# TAGS["d+ YourTag3"] = [ColorIndex]
# TAGS["d+ YourTag4"] = [ColorIndex1, ColorIndex2]

# Examples:
TAGS["Sample1"] = [2, 6]
TAGS["d+ Sample2"] = [3]
TAGS["Sample3"] = [4]

# If you only define 1 color, DEFAULT_COLOR will fill in the gap left there.

NOTES

The respective Game Switch should be ON so the script can process the text tags.

d+ stands for any given number.


How would they look like in a real life scenario?
Let's take a look at this unusual screenshots then. Grinning

[Image: attachment.php?aid=1956]
[Image: attachment.php?aid=1957]


Terms & Conditions

Free for use in any game.
Due credit is mandatory.
Just keep in mind that nobody is forced to use any of my scripts or other people's.
If it doesn't suit your needs, don't use it.
That's it!



Attached Files
.jpg   textcolortags_ace01.jpg (Size: 95.56 KB / Downloads: 27)
.jpg   textcolortags_ace02.jpg (Size: 93.44 KB / Downloads: 27)
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  MKXP Compatible Mouse Add-on
Posted by: DerVVulfman - 08-30-2023, 07:19 PM - Forum: Scripts Database - Replies (1)

MKXP COMPATIBLE MOUSE ADD-on
<not an RPGMaker XP script but close>
Version: 1.0


Introduction

MKXP, a replacement engine for RPGMaker XP, has built-in content to support mouse input. But it does not attach mouse input to the input class, generate a mouse cursor, nor deal with highlighting of menu options by way of the mouse.   This script is a skeleton for users of MKXP or latter additions of HiddenChest (at least tested with 64bit Windows).


Features
  • Allows a new Graphics\Mouse folder for cashing the cursor
  • Creates a new Sprite_Mouse class for generating the mouse cursor
  • Tracks the mouse within the Window_Selectable class for simple menu use
  • Adds Left-Click for Input::C (Decision)
  • Adds Right-Click for Input::B (Cancel)
  • Adds Middle-Click for Input::A (um... up to you)
  • Shows simple means to add mouse control to any Scene_ code instances


Screenshots

A screenshot?  It would show just a mouse cursor IN the game window.


Script

"script"


Instructions



Generally, place this below Scene_Debug and above Main for this to work if you are using a generic RPGMaker XP set of scripts. 

REQUIRES:  You include a .png file named "Arrow" within a new Graphics\Mouse folder


FAQ

This is stripped down from other work that I have, made primarily to test different MKXP-based engines.


Compatibility

Not for RPGMaker XP, but compatible MKXP based engines.  Earlier HiddenChest engines such as HiddenChest Hires has issues.


Credits and Thanks

Ancurio for MKXP, Kyonides for HiddenChest, and Melana for retaining HiddenChest Hires edition.


Terms and Conditions

Free for use.... PERIOD!

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  Pack of RMXP Phylomoritis.com resources
Posted by: DerVVulfman - 08-29-2023, 04:58 AM - Forum: Resources Database - No Replies

This are resources from Phylomoritis.com (before it shut down) which have been converted for use in rpg maker xp.

I would estimate 95% is perfectly fine and usable, you may have to check some (with the tilesets to see if they need editing since no convertor is perfect). The pack contains:

  • Panoramas (214)
  • Tilesets (500+)
  • Battle Backgrounds (542)
  • Characters (384)


http://www.mediafire.com/?ub0ac6dcmzb4sif

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  The lost RMVXP Gallery Files
Posted by: DerVVulfman - 08-29-2023, 04:56 AM - Forum: Resources Database - No Replies

500+ gallery files from the old rmvxp were recovered by a forum member some time ago, but no longer part of the community.

We as yet do not have a replacement gallery mod, so they will currently be made available as a single 170MB package.

[Image: 14bfdaa3ea4a51bfa2fef57616165c25.png]

http://www.mediafire.com/?86y5fyaxeeei6wd

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  Sharina's Screen-Saves
Posted by: DerVVulfman - 08-18-2023, 08:48 PM - Forum: Scripts Database - Replies (5)

Sharina's Screen-Saves
Version: 1.4


Introduction

This system allows you to alter the save-game window to include a screen-shot of the field map where the player and party are is traversing. Along with that, there are items which may optionally be shown within the save game files.

The system also allows one to take advantage of two classic RPGMaker savegame scripts by RPG Advocate: the Unlimited Saves script which allows the game developer set how many save files may be recorded, and the Save Override script that brings up a prompt warning the player that an older save game would be erased in favor of the new.



Features
  • Save screen-shots of your current map into the save game files
  • Go beyond the 4 save-file limit
  • Either 2 or 3-save window layout (no 4-save window layout)
  • Alter the layout of your savegame windows to your specifications (in reason)
  • (INCLUDES) an XP port of 'snap_to_bitmap'
  • (INCLUDES) A PNG file generating script



Screenshots

[Image: OWll4pG.png]

[Image: EWUiDJW.png]



Demo

CLICK HERE -- Box.Com link (Note the Download button at the top of the Box.Com window)



Instructions

Plenty... in the script.



Compatibility

Does a fair amount of rewrites to scripts that handle game saves, primarily as the window and scene scripts were based on Phylomortis rewrites. So, will likely not play well with other save-game altering scripts.



Notes

It uses a PNG file creation script not dissimilar to that within the Zlib system, but comparatively smaller and faster. It is used to actively make temporary files within the project's root directory, though they are deleted almost immediately. If the game's root folder is somehow protected from recording data, you would need to redirect the location where these temp .png files are recorded.



Credits and Thanks

Thanks to zeus81 for the snap-to-bitmap for RPGMaker XP script. And to RPG Advocate for the basis of the Unlimited Saves and Overwrite Prompt save scripts. Also thanks to Carlos_Davilla for noting how cloud-based services like DropBox may have issues with the generated .png files.



Terms and Conditions

Free for use in games, even commercial works. Only due credit for myself, RPG Advocate, zeus81 and Carlos_Davilla are required.

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  BattleItems
Posted by: kyonides - 08-15-2023, 09:27 PM - Forum: Scripts Database - Replies (1)

BattleItems
XP + VX + ACE

by Kyonides

Introduction

For Both Kiwi & Mango Releases

It simply lets you define whether or not you can use items during battles by turning a Game Switch ON.

For Mango Version

XP Exclusive!

You can also disable the access to some BLOCKABLE_ITEMS if the Game Switch set to the BLOCK_SOME_SWITCH_ID Constant is turned ON.

VX & ACE Exclusive!

A specific Item Note blocks the access to a given item. Requires a particular Game Switch to be turned ON.
n stands for any Number.

Code:
<battle block switch n>


Terms & Conditions

Free for use in any game...
Non free for commercial games you piss me off. Tongue sticking out
Due credit is mandatory.
Do not repost it anywhere! Angry
That's it! Tongue sticking out

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  EventRegionBox
Posted by: kyonides - 08-11-2023, 08:01 AM - Forum: Scripts Database - Replies (2)

EventRegionBox
ACE


For Patrollers and Friendly NPC's

by Kyonides

Introduction

The present script allows you to restrain the movements of any given event to a very specific region on the map.

If there are multiple areas on the map with the same Region ID, that Event will simply stay in its respective area.

If a given Event's Region ID has never been defined, that Event will move randomly and there is no way to know where it may go next.

Please take a look at the following screenshots because they have been setup in a very specific way.

Map Setup

Script Calls

Set a given Event's Region ID - 3 Options:
Code:
this_event.fixed_region_id = Number
$game_map.events[EventID].fixed_region_id = Number
set_events_region_id(RegionID, EventID10, etc.)

Set a given Event's Custom Route and add a Script Call there:
Code:
move_same_region


Terms & Conditions

Free for use in any game! Gamer
Due credit is mandatory.
Do not repost it anywhere!
That's it! Tongue sticking out



Attached Files
.jpg   eventregionboxace01.jpg (Size: 163.84 KB / Downloads: 8)
.jpg   eventregionboxace02.jpg (Size: 54.61 KB / Downloads: 8)
.jpg   eventregionboxace03.jpg (Size: 64.46 KB / Downloads: 8)
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  Lycan Companion Icons
Posted by: DerVVulfman - 08-09-2023, 08:23 PM - Forum: Scripts Database - No Replies

Lycan Companion Icons
Version: 1.0



Introduction

A silly little script... it lets you place icons within the traditional menu screens. Now, you will be able to determine if a companion is set to use only skills, if they are following close, or if they're a pet!



Script

Its a little thing right here



Instructions

Paste this script below The Lycan ABS and above Main to use. Add your custom icons that this script will use within the Graphics\Icons folder, and configure as needed. The comments should be easy to understand.



Compatibility

Designed for RPGMaker XP and The Lycan ABS. This script adds new statements to three default script methods by the use of the alias command. So it should be compatible with any menu system that has a structure similar enough to the default menus.



Terms and Conditions

Free for use, even in commercial games.

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