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 RPG Developer Bakin: The Active Timed Battle System Tutorial
Active Timed Battle System Tutorial

This time from Majestic Studio SC, we have an easy event-driven tutorial on how to get an active timed battle system to work for your battles in Bakin. Spice up your battles. Coked-out Kobolds? Drowsy Dragon whelps? Heroes that just crossed over into hyper mode and are flying at their enemies like a spider monkey? All this and more!

Here's how that looks in game too!

[Image: yy7iKKb.png]

Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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