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 First Seed Material and RMXP Total Conversion
#1
First Seed Material


http://rpgmaker.net/media/content/users/21676/locker/FSM_REFMAP.zip

or

http://firstseed.pixel.pcriot.com/FSM_REFMAP.zip


This is the full 1500+ file locker of the First Seed Material and REFMAP archive from Mack with extras for edits, and more....
CONDITIONS OF USE INCLUDED IN ZIP!




First Seed Material Total RMXP Conversion


What I hope to accomplish here is simply this - Take all the FSM/REFMAP materials, and convert them, chipsets, facesets, and more, over to RMXP sizes and uses, converting directly from the 16px tilesets to a 32px tileset in a way that will fit the needs of RMXP'ers, and charactersets, that will not only be RMXP compatible, but be sized to fit the converted tiles, all without blurring the pixels of the original sprites. Going for a different style of RTP here. Click any of the characters to save their RMXP template.

To Edit thiese to be RMXP compatible.

The character sets are in columns of three, so you will need to add an additional idle column to the left, and make the graphic centered for the RMXP 4 frame animation. It also appears that the charactersets are in a different order. The order you really need would put row 1 at the bottom, row 4 at the top and rows 2 and 3 switched. I will make the effort to transpose those a bit at a time, but as there are easiily over a 1000 characters this might take a while...



Characters

Also, please note there is another link to these items here on this forum http://save-point.org/thread-3172.html

EDIT: Links are good, you can get them from http://save-point.org/thread-3172.html

[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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#2
This is just huge
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#3
Yeah, I think what I'll start in this thread is taking the characters, chipsets, and other items and converting them for RMXP. Anyone think that'd be a good idea?
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
}
#4
I second that. Would certainly help out a lot and help users not depend much on the RTP.
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#5
Cool, I'll try for a 200% size to convert the chipsets, so characters should be the same 200% as well, and Purists will still be able to download the main pack!.
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
}
#6
what are the usage rights on this? I don't know much about the project having been out of the loop for many years.
EDIT: found it https://web.archive.org/web/201312111640.../index.php
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#7
@JayRay you know, I could prolly do a imagemagick script over those files and automatically
convert them all in one go, assuming they are organized in such a way as to be sorted by need
of conversion types.
[Image: cautionary.png]
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