Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Custom meter problem
#1
Hi everyone !
I need to change meter style but I don't find a solution !
I want to make the meter graphic scrolling up and down. **By default it's right to left**
I try to change the direction in this part of script

Code:
#--------------------------------------------------------------------------
  # * Draw HP
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #     width : draw spot width
  #--------------------------------------------------------------------------
  alias draw_actor_hp_bar draw_actor_hp
  def draw_actor_hp(actor, x, y, width = 144)
    bar_x = HP_Pos_Adjust[0] + x
    bar_y = HP_Pos_Adjust[1] + y + (Font.default_size * 2 /3)
    @skin = RPG::Cache.windowskin(HP_Meter)
    @width  = @skin.width
    @height = @skin.height / 3
    src_rect = Rect.new(0, 0, @width, @height)
    self.contents.blt(bar_x, bar_y, @skin, src_rect)    
    @line   = (actor.hp == actor.maxhp ? 2 : 1)
    @amount = actor.hp.to_f / actor.maxhp.to_f
    src_rect2 = Rect.new(0, @line * @height, @width * @amount, @height)
    self.contents.blt(bar_x, bar_y, @skin, src_rect2)
    draw_actor_hp_bar(actor, x, y, width)
  end
[Image: a2Nz6vY_460sa.gif]
Reply }
#2
Could you post the whole script? I'll take a look at it.
[Image: 76561198077561206.png]
Reply }
#3
Code:
#==============================================================================
# Add-On: HP/SP/EXP Meter
# by Atoa
#==============================================================================
# Adds HP/SP/EXP Meters
# Remove this Add-On if you wish to use custom HP/SP/EXP bars
# This Add-On must be always bellow 'ACBS | Battle Windows'
# if you are using it
#==============================================================================module Atoa
  HP_Meter  = 'HPMeter'  # Name of the HP meter graphic file
  SP_Meter  = 'SPMeter'  # Name of the SP meter graphic file
  EXP_Meter = 'EXPMeter' # Name of the EXP meter graphic file
  
  # Bars position adjust
  #                [x, y]
  HP_Pos_Adjust  = [-28, -45]
  SP_Pos_Adjust  = [0, -3]
  EXP_Pos_Adjust = [0, 0]
end#==============================================================================
# ** Atoa Module
#==============================================================================
$atoa_script = {} if $atoa_script.nil?
$atoa_script['HP-SP-EXP Bars'] = true#==============================================================================
# ** Game_Actor
#------------------------------------------------------------------------------
#  This class handles the actor. It's used within the Game_Actors class
#  ($game_actors) and refers to the Game_Party class ($game_party).
#==============================================================================class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * Set Current EXP
  #--------------------------------------------------------------------------
  def now_exp
    return @exp - @exp_list[@level]
  end
  #--------------------------------------------------------------------------
  # * Set next level EXP
  #--------------------------------------------------------------------------
  def next_exp
    return @exp_list[@level+1] > 0 ? @exp_list[@level+1] - @exp_list[@level] : 0
  end
end#==============================================================================
# ** Window_Base
#------------------------------------------------------------------------------
#  This class is for all in-game windows.
#==============================================================================class Window_Base < Window
  #--------------------------------------------------------------------------
  # * Include Settings Module
  #--------------------------------------------------------------------------
  include Atoa
  #--------------------------------------------------------------------------
  # * Draw HP
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #     width : draw spot width
  #--------------------------------------------------------------------------
  alias draw_actor_hp_bar draw_actor_hp
  def draw_actor_hp(actor, x, y, width = 144)
    bar_x = HP_Pos_Adjust[0] + x
    bar_y = HP_Pos_Adjust[1] + y + (Font.default_size * 2 /3)
    @skin = RPG::Cache.windowskin(HP_Meter)
    @width  = @skin.width
    @height = @skin.height / 3
    src_rect = Rect.new(0, 0, @width, @height)
    self.contents.blt(bar_x, bar_y, @skin, src_rect)    
    @line   = (actor.hp == actor.maxhp ? 2 : 1)
    @amount = actor.hp.to_f / actor.maxhp.to_f
    src_rect2 = Rect.new(0, @line * @height, @width * @amount, @height)
    self.contents.blt(bar_x, bar_y, @skin, src_rect2)
    draw_actor_hp_bar(actor, x, y, width)
  end
  #--------------------------------------------------------------------------
  # * Draw SP
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #     width : draw spot width
  #--------------------------------------------------------------------------
  alias draw_actor_sp_bar draw_actor_sp
  def draw_actor_sp(actor, x, y, width = 144)
    bar_x = SP_Pos_Adjust[0] + x
    bar_y = SP_Pos_Adjust[1] + y + (Font.default_size * 2 /3)
    @skin = RPG::Cache.windowskin(SP_Meter)
    @width  = @skin.width
    @height = @skin.height / 3
    src_rect = Rect.new(0, 0, @width, @height)
    self.contents.blt(bar_x, bar_y, @skin, src_rect)    
    @line   = (actor.sp == actor.maxsp ? 2 : 1)
    @amount = (actor.maxsp == 0 ? 0 : actor.sp.to_f / actor.maxsp.to_f)
    src_rect2 = Rect.new(0, @line * @height, @width * @amount, @height)
    self.contents.blt(bar_x, bar_y, @skin, src_rect2)
    draw_actor_sp_bar(actor, x, y, width)
  end
  #--------------------------------------------------------------------------
  # * Draw EXP
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #--------------------------------------------------------------------------
  alias draw_actor_exp_bar draw_actor_exp
  def draw_actor_exp(actor, x, y)
    bar_x = EXP_Pos_Adjust[0] + x
    bar_y = EXP_Pos_Adjust[1] + y + (Font.default_size * 2 /3)
    @skin = RPG::Cache.windowskin(EXP_Meter)
    @width  = @skin.width
    @height = @skin.height / 3
    src_rect = Rect.new(0, 0, @width, @height)
    self.contents.blt(bar_x, bar_y, @skin, src_rect)    
    @line   = (actor.now_exp == actor.next_exp ? 2 : 1)
    @amount = (actor.next_exp == 0 ? 1 : actor.now_exp.to_f / actor.next_exp.to_f)
    src_rect2 = Rect.new(0, @line * @height, @width * @amount, @height)
    self.contents.blt(bar_x, bar_y, @skin, src_rect2)
    draw_actor_exp_bar(actor, x, y)
  end
end

Thank you to take a look ^^ !
[Image: a2Nz6vY_460sa.gif]
Reply }
#4
Did I get it right?


[Image: p0aa.png]

You want it like the custom one?
[Image: 76561198077561206.png]
Reply }
#5
Yes this is exactly what I want :D !
[Image: a2Nz6vY_460sa.gif]
Reply }
#6
I don't know for sure how to change it. First I would turn the graphic file vertical. Otherwise I don't really have a clue, it has been a long time since I used RMXP.
Maybe someone else can help you more.
[Image: 76561198077561206.png]
Reply }
#7
As he said, change the windowskin graphic you are using for your HP_BAR vertical... a simple rotate 90* in any paint program should work.... BUT... an edit to the HP script was needed.

Code:
#--------------------------------------------------------------------------
  # * Draw HP
  #     actor : actor
  #     x     : draw spot x-coordinate
  #     y     : draw spot y-coordinate
  #     width : draw spot width
  #--------------------------------------------------------------------------
  alias draw_actor_hp_bar draw_actor_hp
  def draw_actor_hp(actor, x, y, width = 144)
    # Set Bar Position
    bar_x = HP_Pos_Adjust[0] + x
    bar_y = HP_Pos_Adjust[1] + y + (Font.default_size * 2 /3)
    # Acquire bar image and dimensions
    bar_img = RPG::Cache.windowskin(HP_Meter)
    bar_width  = bar_img.width
    bar_height = bar_img.height / 3
    # Define source rectangle for bar
    src_rect = Rect.new(0, 0, bar_width, bar_height)
    self.contents.blt(bar_x, bar_y, bar_img, src_rect)    
    # Determine which line used in bar image
    bar_line   = (actor.hp == actor.maxhp ? 2 : 1)
    # Calculate value to adjust drawn line
    bar_amount = actor.hp.to_f / actor.maxhp.to_f
    # Adjust dimensions of destination rectangle
    src_rect2 = Rect.new(bar_line * bar_width, 0, bar_width, bar_height * bar_amount)
    # Draw the bar with the new rectangle area
    self.contents.blt(bar_x, bar_y, bar_img, src_rect2)
    # Perform the original call
    draw_actor_hp_bar(actor, x, y, width)
  end

I just edited the original code you provided from Atoa's script, inverted 'both' the width/height and the x/y positions in the destination rectangle system, and added a bunch of comments to describe.

Still... he didn't need to make the values anything but instant values (the '@' weren't necessary if they were for use in just that method). Winking The mem resources are saved just a little and are cleared once they leave the method.

This is untested as I just cobbled this bit together while at work. I have no RMXP editor in front of me. Tongue sticking out
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#8
Thank you for your held !
I don't know why DerVV but the background of the bar meter appear but not the gauge bar :S !
The HP bar graphic is divise by 3 ( background bar meter, load bar meter color, bar meter color when hp is low)
[Image: a2Nz6vY_460sa.gif]
Reply }
#9
Just for giggles, see what happens if you use this:
Code:
src_rect2 = Rect.new(0, 0, bar_width, bar_height * bar_amount)

... Still at work. Winking with a tongue sticking out
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }
#10
Same problem :S The bar don't appear only the background !
[Image: a2Nz6vY_460sa.gif]
Reply }


Possibly Related Threads…
Thread Author Replies Views Last Post
   Resources Consumption Meter Whisper 6 1,329 05-29-2023, 03:51 PM
Last Post: Whisper
   The z-space problem of displaying sprites icogil 28 7,064 03-05-2023, 03:31 AM
Last Post: DerVVulfman
   ACBS - Atoa Custom Battle System and TP System zlsl 2 3,577 10-20-2021, 05:09 AM
Last Post: zlsl
   I want to add an Atoa Custom Battle System command cut-in. zlsl 11 11,533 11-11-2019, 08:55 PM
Last Post: DerVVulfman
   Question about ACBS (Atoa Custom Battle System) aeliath 10 10,587 08-08-2019, 02:50 PM
Last Post: aeliath
   Problems with counteraatack addon of Atoa Custom Battle System Djigit 22 30,850 01-05-2017, 08:05 PM
Last Post: Noctis
   Custom Message by Hodgeelmf, need to make it above picture LunarBerry 6 9,597 05-09-2016, 01:15 AM
Last Post: LunarBerry
   Atoa Custom Battle System: Popup when status change Noctis 6 9,024 02-01-2016, 12:52 AM
Last Post: Noctis
   Atoa Custom Battle System CTB animation while cast Noctis 6 9,360 01-04-2016, 03:05 PM
Last Post: Noctis
   Problem with drain script form the ATOA ACBS Djigit 2 4,866 07-12-2015, 09:17 PM
Last Post: Djigit



Users browsing this thread: