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 Celestial Tear: Demon's Revenge [RELEASE]
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We have decided to give kickstarter one last try and we are currently sitting at 44% within the first couple of days. We need as much support as possible and we are calling on the community to help us get our game fully funded and unto steam.

Kickstarter
Steam Greenlight
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We are almost 60% we have had a bunch of really good news coverage over the last week such as an interview with Punk and Lizard and pieces by CinemaBlend and Siliconera. Be apart of our kickstarter campaign. Make our dream a reality. Share & pledge on our page. Kickstarter
We have been featured in numerous articles around the web, check them out and please help spread the word.

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CT: Demon’s Revenge Combines 16-Bit RPG With Classic Capcom Arcade Games

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Celestial Tear: Demon's Revenge Takes A Different Approach To RPGs

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KICKSTARTER: CELESTIAL TEAR: DEMON’S REVENGE COMBINES COMIC STYLE ARTWORK WITH FINAL FANTASY ROLE PLAYING

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Celestial Tear: Demon’s Revenge – A comic book inspired RPG gets a PS4 stretch goal

And many more!
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Streaming tonight at 7pm est. Come join us as we play CT:Demon's Revenge and a possibility of other influential rpgs.

http://www.twitch.tv/yinyamina
demonsrevenge.com
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Streaming again tonight at 8pm est. Come join us as we play CT:Demon's Revenge and some other game that influenced it.
http://www.twitch.tv/yinyamina
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$3,000 down $1,500 to go until we reach our goal! With just over a week to go! We can make it! We just need some more support,pledge, share our project and help us finish our 1st project by 2015.

http://kck.st/YYFdzX
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We 80% funded with only 4 days left! We need less than $900 to be completely funded. We are so close we just need a little more support. Help us make our goal by sharing it on all your social media and pledging. Thank you to everyone for all their support. We are finally going to make it!

https://www.kickstarter.com/projects/whiteguardianstudios/ct-demons-revenge-a-comic-book-inspired-rpg

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Hey,

We have had a lot of progress since our funding. We have moved along since than and I have had a lot less time to actually post them anywhere so I am going to try to take a day and do that. That being said here is our latest update and you can check our blog to keep up to date and see our other progress since. Demonsrevenge.com



Hey guys! This update is a bit late, but there were somethings I really wanted to show. I have been playing around with Spriter Pro and I was able to make a pretty fluid animation for Jynx's stance. For a spriter, this program is very exciting for me and there are many things that you can do with it.

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Debbie, another sprite artist I have working with me, did a great job on animating the arm as well as other key frames to animations that we have been working on together. She is really good in different forms of animation and her work challenges me to make my work much better.

Here is another animation of a minor enemy we worked on together.

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In a previous update we were talking about getting our custom battle effects, we have been working with Oray Studios and they have produced some really cool stuff. They are really great to work with and are very efficient with time and production as they had completed them in a short time period.

http://vid105.photobucket.com/albums/m21...9rqtmz.mp4

http://vid105.photobucket.com/albums/m21...vhfsdr.mp4

http://vid105.photobucket.com/albums/m21...41f41z.mp4

We have an update on the battlesystem and we are excited to really get some more work completed on it. We have a small preview of the battle system and as you can see we went in a slightly different direction on the way you do combos. One of our backers Steven introduced us to Xenogears and we loved the way those combos were performed so we did our own variation on it. Thanks Steven! :) We hope that you all will have fun with it as we plan to make it as fun as possible to go into battles. This is a very raw preview of it, as it does not have the effects that we showed earlier in this update as well as the proper hitsparks, timing, etc.

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We are working to get a new demo/beta up in March and we are finalizing our end point for our project (at least for the 1st chapter). In March, we want to give everyone another chunk of gameplay like we had done in our previous demo. There will be a completely different portion of the game and you will definitely see the differences that we were able to produce with the funding. We are really eager and excited to get your feedback on what we have so far and we are working hard to make an engaging and interesting experience. One thing that we regretfully may not show is the card game, although it is being worked on we have a slight delay in it. It has made Yin pretty upset, but as you all know we have a pretty hard time letting things like that bring us down for long and we will take the positive and move on with that.

Thanks for checking out our updates everyone. We are doing pretty well and we really hope that you like what we will show you guys sometime in March.

-Tyrell and Whitney White
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Very impressive! The characters look great, the animations are smooth, can't wait for the next demo :)

Jynx's animation has a few minor pixel inconsistencies, mostly the legs. The dark energy arm animation is cool, but it looks like he should be throwing and catching a ball of dark energy (or his car keys or something.)
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NEW ALBUM OUT NOW!

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(02-17-2015, 02:05 PM)Kain_Nobel Wrote: Very impressive! The characters look great, the animations are smooth, can't wait for the next demo :)

Jynx's animation has a few minor pixel inconsistencies, mostly the legs. The dark energy arm animation is cool, but it looks like he should be throwing and catching a ball of dark energy (or his car keys or something.)
Thanks Kain, with Jynx I really like how he turned out but there is some work that needs be be handled on his legs and such like you said. I was actually thinking about making this particular animation more stationary and adding the arm movement as a randomized transition. Making the animation a bit slower does make it look much better but if I have time there are some things I would really like to do with his stance.
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I read on your website that you're expecting to release it in the first quarter of 2015, is this correct? From the presentation and scope of this project, I would've estimated at least another couple years, even with all the help. Regardless, you guys seem to be moving full steam ahead again and I'm looking forward to the game :)
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NEW ALBUM OUT NOW!

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