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 Celestial Tear: Demon's Revenge [RELEASE]
#81
You're welcome. Don't give up, your game looks individual and pretty good!
[Image: 76561198077561206.png]
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#82
Njovús (interesting) trailer walking could in proof, but only a little, just way their feet moves, kinda like running at walking pace.

(10-15-2013, 06:28 PM)trexrell Wrote: Thank you so very much. I think you just made our day. We were kind of feeling down about our project. No matter where we post we do not seem to generate any feedback. We are wondering how we can improve our project to generate more attention. If anyone see anyway we can improve please let us know. We would greatly appreciate it.

Ask for criticism and you shall recieve. =D
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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#83
[Image: Jagenloading_zps3c6b457c.gif]

We have a pretty cool update for you guys today. We want to show you guys a very important city which is located in a sandy region of Hasphal called Annox.


We have varied types of sidequests in Demon's Revenge and one of the more complex ones is in Annox which is diplomacy. It's nothing too crazy but it will have minor effects on how the different towns operate. It could change prices of items or alter the way some people in the towns react to you. Since we have a more complex NPC system, that could effect some individuals more than others.

If you ever heard our theme song from the original demo you will notice our melody. Its something that we hold dear as its been around since the beginning and in a lot of ways inspires us. It has been upgraded significantly by Quigon. He did a fantastic job and we love it. I think it represents every bit of our game with mystery and suspense as well as adventure and discovery. This video not only showcases the song, but also everyone who is making Demon's Revenge come to life.

Another thing I wanted to talk about is archetypes and races in Demon's Revenge. This is something I touched on before but I want to elaborate on. As you play, you will notice that most characters have distinct stats based on both their skills and race. The one character who may seem to have varied abilities is Sen, but every one else falls into these categories:
Jehts:
Jehts are the most varied of all the races. They live off the land and being on Hasphal for so long they adapted to their individual environments. They are brash and rely on their high speed and frontal blitz strategies since the ridders have hunted them for years. They have been known to fight hard or die fast. So in essence jehts all have varied abilities and come in a variety of different sizes and shapes, depending on where they are from on Hasphal.

Humans:
Then we have the humans. They may be the more crafty and adaptable beings. Having to adapt to the varied harsh world of Hasphal. They are able to take any situation and use it to their advantage. Being the physically weakest of the races they have a high dexterity and are able to adapt to more classes.

There are more races in Demon's Revenge but the conflict between the humans and jehts is the most prevalent. As you probably could imagine, humans function as an industrial race but some cultures may be more advanced than others. Jehts on the other hand do not get such luxuries as humans have proclaimed them unfit for society, and in some rare cases, slaves. Most humans find jehts to be grotesque. They banish, hunt, and kill them. There are places where they try to live together but the prejudice and ignorance still lingers. It's only a matter of time before the jehts do something. Whether it will be diplomatic or aggressive, only time will tell. Jehts claim the world belongs to them and humans proclaim it thier birth right. Who will have the last word?

[Image: race_zps2471e67a.png]
This chart shows (from left to right):
Humans, Jehts, Kelt, and Gaddok

The chart is missing:
Remergio, Druff, and Turrenz. Of course there will also be other little critters throughout the game.

We have a new concept based on doing the different areas and coming up with more complex and varied mission. There will be elemental creatures around Hasphal. These beings will look like the environment and element that they represent. Which makes these types of quests unique is that it will be somewhat of a mystery on how to get them to communicate. They will only speak to you if you can determine what the underlying task is. We feel it will increase the variety of quest types and also reward the player for exploration.

[Image: a767f68e5720db179d61f542e7c4e689.gif]
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#84
I'm looking forward to it coming out!
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
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#85
Thanks. We are really glad you like it. Of course there are some elements missing like shadows. But we think it looked good enough to show.I look forward to showing more.
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#86
Upgrading some more battle animations and toying around with colors here is Jagen's Battler animation.
[Image: jagenstance_0_0_zps27605c07.gif]
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#87
wicked cool battle animation for idle
[Image: yy7iKKb.png]

ITCH: jayray.itch.io
Currently working on Goblin Gulch (MV)
Currently working on JayVinci Resurrection
Currently working on Bakin ABS (BAKIN)
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#88
Thanks I still have to do work around the sholder and Scythe but I do like how it turned out.
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#89
I dunno shoulder looks ok to me, though the guy's lower right calf could be thickened a little.



oh but remember Scythes are Awesome but Impractical Weapons Grinning
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh

Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ.
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Reply }
#90
Glad to see this game still in the works!

Would you mind if I put a promotional Demon's Revenge movie poster (see this thread as an example) in my project? It will potentially be displayed (in-game, mind you) at either movie theaters, bus stop benches, subways, convenience stores, freeway billboards, etc. It will only be referred to by title, but perhaps a couple of NPCs might be found giving a favorable review of the 'movie' or 'book' somewhere in my game. ;D
[Image: Button-BOTB.png]
[Image: Save-Point.gif][Image: Button-You-Tube2.png][Image: Button-Sound-Cloud2.png][Image: Button-Audio-Mack2.png]
[Image: LS-Banner.gif]
NEW ALBUM OUT NOW!

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