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 Celestial Tear: Demon's Revenge [RELEASE]
#71
Quick update: Being Indie can be frustrating.

We have made small progress over the last couple of months due to a bunch of stuff but we still push forward, Having our battle system delayed is not something that really inspires us. So we have a minor set back for our Demo but Yin and I still work and here is an example of our recent battle sprites of early game enemies.

[Image: soldier_0_zps6346eb22.gif]

If you've been following us we have talked about the Ridders and their position in the world. These guys would be a frequent enemy. They hunt demons and anyone who chooses to protect them.

[Image: fighter_0_zpsf0c84e89.gif]

This would be the fighter class of the Ridders she is indeed a different class of Ridder. Rather than swords or magic she focuses on using melee abilities and is very agile.

[Image: worm_0_0_zps05535337.gif]

And since the begging of the game takes place deep in a forest we have creatures like this worm to fight.

We have a bunch more we want to show but we would rather make sure its presentable. Let us know what you think we look forward to showing more.
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#72
"This would be the fighter class of the Ridders she is indeed a different class of Ridder. Rather than swords or magic she focuses on using melee abilities and is very agile."
On top of all that, her boobs are big enough to take your eye out from 3ft away!
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#73
Lol, totally yins design. She did a great job animating the stance though. I think her idea was to make enemies diverse and varied as possible. Of course I like it.

Crap... I'm using yins profile.
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#74
I've been going back over some stuff and experimenting with some colors and I did an update of Sen. I like the outcome and I wanted to share it here.

[Image: compare_zps630cec22.png]
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#75
Big boobs also has some quality loss because I had to blow her up, she was too small and I didn't want to redo her. She'll be fleshed out more in her final version.
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#76
Here is a really quick preview of a particular part of the beginning of the game. We have learned much from our previous demo.We hope what we did with this particular part gives the mood that we were going for. Hopefully it has good enough production value in this short video. Our weather effect and shadows are missing. I turned them off because my recording program sucks. Also why the video is so short.

http://www.youtube.com/watch?v=E1gIDw_JC...tube_gdata

If you do not know who the Ridders are. They are a military force that hunts down Jehts(mostly refereed to as Demons). And this is the point where you get good incite in who Jagen is. I hope you enjoy this. Any and every bit of feedback would be greatly appreciated.
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#77
Wow very good and atmospheric music and level design. Also I love the animations!
[Image: 76561198077561206.png]
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#78
Thank you so very much. I think you just made our day. We were kind of feeling down about our project. No matter where we post we do not seem to generate any feedback. We are wondering how we can improve our project to generate more attention. If anyone see anyway we can improve please let us know. We would greatly appreciate it.
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#79
Remember when you bump here, to mention updating your first page. Winking Glad you do update your main post like you did. So many don't.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
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Above are clickable links

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#80
Thanks I was thinking about going over all my topics and making them cleaner and more organized. I do not think we defined the characters and story well. Sometimes it looks like a lot to read. And other times I feel as though I do not want to give too much of the story and lore put as it would make uncovering it less appealing.
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