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		Poses is near the top of configuration:
Code:
# * Animation Frames and Animation Speed
  #--------------------------------------------------------------------------    
  MNK_SPEED               = 4       # Framerate speed of the battlers
  MNK_RUSH_SPEED          = 1.0     # Melee/Skill/Item motion speed of the battlers
  MNK_POSES               = 7       # Maximum # of poses (stances) in the template
  MNK_FRAMES              = 4       # Maximum # of frames in each pose
  MNK_FRAMES_STANDARD     = 4       # Standard # of frames played in each pose.
And regarding the batter?  I would try either Green Raven at Spongen.com or Dollmage at RMRK.net
	
 
 
	
	
	
		
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		I love u DVV ;D
EDIT: No such luck finding either Charlie's version or the version I have of the character's sheet or any similar sheets on either sites. :[
EDIT: Forget it, lol. Charlie has his demo so fucked up it's literally impossible to import your own battlers unless you stick to the formation dimensions and EXACT positions his sheets represent. There's no point in messing with it.
	
	
	
	
	
 
 
	
	
	
		
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		DerVVulfman Wrote:And regarding the batter?  I would try either Green Raven at Spongen.com or Dollmage at RMRK.net
Thanks alot DVV now I have to add 'batter' as an enemy :|
If you -really- want, I can share the enemy battlers I made. I won't be making any more since my system uses an entirely different layout, and they're not too likely to match with anyone else's graphics, but maybe someone can touch them up <_<;
	
 
	
	
	
	
 
 
	
	
	
		
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		Calum Wrote:EDIT: Forget it, lol. Charlie has his demo so fucked up it's literally impossible to import your own battlers unless you stick to the formation dimensions and EXACT positions his sheets represent. There's no point in messing with it.
The changes he made to my system regarding the 'battler spritesheet' configuration are made in the configuration page.  Whatever changes you make in the configuration page will be reflected in the system.  He does have a link to a copy of my older AnimBat.PDF file regarding how to configure it.
Now... while he is using an older (version 10.2?) AnimBat system, most of the configuration system... the variable names... are the same.  So, copy the 'SAME' variables from the Cybersam (or whatever) template and paste them in place of the ones he has in the demo.
Pay attention to the 'template configuration sections' with the MNK_APOSE1... MNK_EPOSE3... arrays.  Those are used to define 'extra' poses or change the actual layout.  Replace these with the default too.  Replace 'any' that have been changed.
*    *    *
Hey, Jaberwocky.  You got some battlers you can share too?? :cheery:
	
 
	
	
	
	
 
 
	
	
	
		
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		After some playing around with it I realized that alterations to scripts don't take effect in battle testing, but they do after you save your progress and run a game test instead. It's working now however the dimensions still have to be exact. LOL
	
	
	
	
	
 
 
	
	
	
		
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BUMP
To version 12.5
Two things performed and both were compatibility fixes.
1)  A switch system for skills was put into place for Charlie Fleed's CTB, the basis for which was provided by Charlie Fleed himself.  
and ...
2)  A nagging... annoying... incompatibility with Trickster's TRTAB battlesystem has finally been solved.  TRTAB didn't work with any version of AnimBat since version 8.1 from August 2007.  A TWO YEAR HEADACHE HAS FINALLY BEEN SOLVED!
	
 
	
	
	
	
 
 
	
	
	
		
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		DerVVulfman Wrote:1)  A switch system for skills was put into place for Charlie Fleed's CTB, the basis for which was provided by Charlie Fleed himself.
oh yes! no more patches needed! *dances*
	
 
	
	
	
	
 
 
	
	
	
		
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		Bumped to
Version 13.0
Added a couple features including new options for the Rushing pose.  You can change your rush/charging pose based on Skills, items or the weapon used.  
And... added the ever requested JUMPING feature.
	
	
	
	
	
 
 
	
	
	
		
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		Hmm...Can We only credits Minkoff and Cogwheel?? Huumm...I still not understand...Who made the RTAB System?? Are RTAB and Minkoff Battle systems are difference?? If I'm only use RTAB, Can I only credits Cogwheel? Because I don't use the Animated Battler, I use default battler...
 Sorry for my bad English..
	
	
	
	
	
 
 
	
	
	
		
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		RTAB is a battle system, animated battlers is just an animation system that works with it.
Cogwheel made the RTAB system, minkoff made the first version of the animated battlers system, DVV made pretty much every version after it.
...I think.
In any case, DVV and minkoff did not create the RTAB system >.>;