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RPG Inventor
#11
Yeah i noticed for the video that it was choppy when the character moved.
Forgot to send you a message before, good luck to ya pal! Happy
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#12
RMXP is missing one mapping layer that would make it perfect. Why waste an event on a tile unless it's made for something important? There's been too many times I've had to waste an event on something like a tree shadow.
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#13
Yin Wrote:Hey, I was wondering would this work on Windows 7 because that's what I am using and the program won't start. It just says RPG Inventor has stopped working. I've tried it in compatibility mode too.

Also if you are going with walkability by tiles, is it set up so that you can just make it walkable or not there or do you have to go into some sort of database? That is the only thing that I liked about VX. Another suggestion would be to make more layers.
The interface looks good, but the File, layer mode etc... Are those buttons? You can give them a more bevel look so it actually looks like you can press it.

Other than those few things, it looks like it's coming along really well. I want to try it out, but alas. I can't. I want to see how you made the event making stuff work (if you've done that yet).
I really dont know what is required for it to work on Windows 7, I have only posted up links to fixes for the XP version. I think you may have to wait, as far as I know XNA gaming has not been integrated with Windows 7(yet), so unfortunately until microsft sorts that problem out, no XNA game will work on it
I am aware abbout the buttons, sorry i used someone elses graphics, just so i had an actual menu for people to use, i am hoping someone will do some awesome work for my inteface graphics, if anyone wants to try let me know and i will fill you in on all you need to know

FreakOfNature Wrote:In my opinion 3 layers are perfect, as you can already use events to add whatever little thing you missed.

Here's a little thing you can add to your to do list, this may sound like a bad suggestion to some, but as a character/Ch-template spriter i wish XP had a moving character in the database area like RM2k3 does.
This just cuts down on the testing time where i'm always having to use test play to see if a limb moves the wrong way.

If anything have it so that the character takes about 4 steps in each direction and loop it, that would help some of us i think.

Edit:
Thanks for the better explanation DerVVulfman.
ok i will put in a walking preview just for you lol, and for battle sprites i will put in a preview as wellGrinning
seriously i am sure lots of people will want this, thanks for the idea:cheery:

FreakOfNature Wrote:Yeah i noticed for the video that it was choppy when the character moved.
Forgot to send you a message before, good luck to ya pal! Happy

which video, the none on my website or the one here??
anyway in both cases running the recording sofware does slow it down quite a bit,

although as i have said this is not the fastest program in the world, and it also depends what you use(computer hardware wise), when you are in game (testing) alone without the editor being on it runs at an acceptable fps (just lol)
Alpha-Mad Wrote:Will be trying this out (if my computer can take it). Can you use any tileset on the same map? That would be cool! Anyway, I'm glad someone is trying to fix the problems with the program, should be interesting to see what you have.

ooh sorry i missed that, Yes you certainly can use different tile sets on each map, you are not even limited by auto tiles, it will save you lots of time (in combining sheets) lol
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#14
I seem to be having troubles with the maker, i was able to start editing a map with the regular rtp but here's how it went.

I placed some trees at random, placing some in front of others so afterward i would return and add the rest of the pieces using the third layer and event layer, before that i placed the character starting point because i ran into it.
After doing this however i could not return to the map building again, it seems to me that the map building functions just froze up, no way to keep building.
Test game wont work at this point either, loads but nothing happens.
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#15
FreakOfNature Wrote:I seem to be having troubles with the maker, i was able to start editing a map with the regular rtp but here's how it went.

I placed some trees at random, placing some in front of others so afterward i would return and add the rest of the pieces using the third layer and event layer, before that i placed the character starting point because i ran into it.
After doing this however i could not return to the map building again, it seems to me that the map building functions just froze up, no way to keep building.
Test game wont work at this point either, loads but nothing happens.


hiya there i know what you have done don't worry, I think,
If the rpg player is still open you need to close it, and then it will allow you to start editing again
you need to click on one of ther other layers to return back to normal editing mode.
plus make sure you have setup your party if you want to test the game, then it will load up your starting map properly (it should really exit if no characters are in your party)
let me know if this does not work please as it may be a bug that i have not noticed yet (although i did test most of the functionality)
Finally check out the user guide it has lots of helpful tips on how to alter the draw order of tiles etc
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#16
Alrighty! I will let you know if i have any other probs ^^
Out of curiosity (doesn't matter to me one way or the other), how many people do you have working on each area (pixel, programing etc..) for this maker?

E-
Same probs pretty much.
I cannot set tile pieces through events.
I set the character (only want one) and starting party but the test game crashes before it loads.
"RPG player has encountered a problem and needs to close"
e-
On the character area (resource database), there is no okay or cancel button, this means that exiting out the page just saves right?

I will check out the user guide later on, could be i'm missing something and i'm giving you a headache for no reason.
**
E-
I'm now looking to work on a Run Time Package for an upcoming Maker, i can make tilesets, characters, templates, and icons.
I'm going to check the user guide to see if i missed something but if not i will wait until you guys release another version first and then i may join you.

I'm no badass spriter but i'm no pushover, i deleted most of my resources a long time ago to start fresh though.., i still have my best outer tileset which i created for RMXP some time ago, i can pm you that for testing purposes if you like ^^
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#17
FreakOfNature Wrote:Alrighty! I will let you know if i have any other probs ^^
Out of curiosity (doesn't matter to me one way or the other), how many people do you have working on each area (pixel, programing etc..) for this maker?

E-
Same probs pretty much.
I cannot set tile pieces through events.
I set the character (only want one) and starting party but the test game crashes before it loads.
"RPG player has encountered a problem and needs to close"

I will check out the user guide later on, could be i'm missing something and i'm giving you a headache for no reason.

at the moment programming wise there is just me, graphic wise i have a contract with just one artist and it's a pay per task if you know what i mean, because I am funding this project out of my own pocket at the moment, I hope to be able to hire more artists later, it just depends how much they want paying.

however if anyone wants to volunteer their services then i will give them a free copy of the program when it is finished

As for setting tile pieces you should be able to return to that mode by clicking on one of the first 3 layers (as long as the rpg player shut, because the program is clever and is frozen while testing is in progress, this helps stop any nasty bugs occuring during testing of your game)

Just checking you have the following present before testing:

  1. 1 avaliable character with character set sprite set
  2. 1 character in party
  3. start position set

I have a funny feeling the character has no character set which is what is causing the problem as i did not include it in my error testing code, which is why the program crashed

To set the character set sprite up, go into edit characters, select your character, and click on the button within the character set box, this will allow you to setup which character set you wish to use ok. (I did not include it in my guide woops)
Your character should look something like this if it is right
Content Hidden

Other than that are you experiencing any speed problems (fps wise??)
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#18
Yup i did this before testing the game jneul.
I think i've only felt a little lag/slowdown when scrolling up and down the tileset to choose a piece to set.
E-Do you have a forum set up?
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#19
FreakOfNature Wrote:Yup i did this before testing the game jneul.
I think i've only felt a little lag/slowdown when scrolling up and down the tileset to choose a piece to set.

hmmm thats weird, it should work then if you have your party set up
the lag with the tile set is perfectly normal as it is dynamically loading the correct area of the image to the tile set (as in xna you are limited to a certain texture width and height dependant on resolution and graphical capabilites)

i have fixed that issue now so that it only caches when needed (i.e. the image is bigger than the allowed size)

can you confirm does your party look something like this (sorry if i am being a pain)
Content Hidden

E- No forum yet, just lots of different sites what i have used to post info about RPG Inventor, I may get my friend to put one together for me as I am too busy at the mo lol
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#20
Yup, exactly what i did, strange yeah.
E-
Well if you want you can use this tileset to show off your maker anyway, it may get more people interested if you don't use the RMXP rtp.
Found the old links for it, here's a screenshot taken of it in action.
http://img525.imageshack.us/my.php?image...setdd7.png
And the tileset.
http://img158.imageshack.us/my.php?image...s01da7.png
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