Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Non-Linear Phenogram of Battle Initiation
#9
Then try re-thinking your problem...
What about if every time you beat a monster it droped an item unique to that type of monster, you can collect these. Each item has its own ID in the database so it would allow you to group these different levels of monster together, and you can have these in a secondary item menu of sorts. Not only would it tell you what you've killed but also how many!

Just an idea.
Reply }


Messages In This Thread
RE: Non-Linear Phenogram of Battle Initiation - by MetalRenard - 04-05-2013, 10:10 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Popular Battle Systems kyonides 6 6,412 02-24-2022, 10:40 PM
Last Post: kyonides
   my Game Battle Questions! JayRay 3 5,938 08-08-2015, 08:01 PM
Last Post: JayRay
  New Battle System! Raphael Rpg Games 6 8,975 12-15-2013, 03:02 PM
Last Post: Raphael Rpg Games
   Have you seen Melody Battle Engine? computerwizoo7 2 6,255 05-07-2010, 03:10 PM
Last Post: computerwizoo7
   Battling Aspects of a Boss battle fgsfds 4 6,911 03-18-2010, 05:30 PM
Last Post: AGAFURO
   Which kind of battle system do you enjoy the most? computerwizoo7 24 30,387 11-30-2009, 10:42 PM
Last Post: Bolt



Users browsing this thread: