Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Non-Linear Phenogram of Battle Initiation
#8
Have you considered not having levels at all? It sounds crazy, yes but the whole point of levels is to give a sense of progression and to wall off content (or to let the player grind to compensate for their lack of skill). Since you are already giving the player a sense of progression through recruiting, levels may not be necessary.

It sounds like monster scaling is your best bet if you do not want to get rid of leveling.
Reply }


Messages In This Thread
RE: Non-Linear Phenogram of Battle Initiation - by MechanicalPen - 04-05-2013, 05:19 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Popular Battle Systems kyonides 6 6,410 02-24-2022, 10:40 PM
Last Post: kyonides
   my Game Battle Questions! JayRay 3 5,938 08-08-2015, 08:01 PM
Last Post: JayRay
  New Battle System! Raphael Rpg Games 6 8,974 12-15-2013, 03:02 PM
Last Post: Raphael Rpg Games
   Have you seen Melody Battle Engine? computerwizoo7 2 6,252 05-07-2010, 03:10 PM
Last Post: computerwizoo7
   Battling Aspects of a Boss battle fgsfds 4 6,910 03-18-2010, 05:30 PM
Last Post: AGAFURO
   Which kind of battle system do you enjoy the most? computerwizoo7 24 30,386 11-30-2009, 10:42 PM
Last Post: Bolt



Users browsing this thread: