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Non-Linear Phenogram of Battle Initiation
#2
You could also just make different bosses in the editor, and use the day value to pick which ones the player fights. That would be the simplest way.

You don't even need scripts to vary a boss's stats or skills though! Skills can use the player's average level as a conditional. So you can make sure the boss only uses the stronger skills if the player's party is at least level 20 or something. Battle events can take a switch as a conditional, though there is no way to alter an enemy's stats other than HP/MP with the default events. You could use the "script" event to write one pretty easily.
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RE: Non-Linear Phenogram of Battle Initiation - by MechanicalPen - 04-04-2013, 05:54 PM

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