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 KRefreshFormation
#2
Cool to see this done for all the 'Makers, many thank yous!

One feature you could add is to auto-swap forward when the lead character dies.
(In my game, when I was using followers, dead followers were removed from the entourage.)

Also, the ability to let the developer lock the main character from being moved around in the menus.
(In my game, the lead character is the only one programmed with all the action animations. That's why I lock him in key scenes. In other cases, anybody can be lead and different leads have different field map specialties which requires them to be locked as lead player from time to time.)

Not to complicate things, just thinking of how I personally use stuff and I'd imagine others could possibly have similar use cases.

As a sister script, you could make a "designated leader" script. Leader ID = 0 (whoever is index 0 of the party is designated leader), Leader ID >= 1 (leader is actor with ID#). If leader is removed from party, it defaults 0 again.
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Messages In This Thread
KRefreshFormation - by kyonides - 11-11-2022, 08:13 AM
RE: KRefreshFormation - by Kain Nobel - 11-11-2022, 11:10 AM



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