KRefreshFormation - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +--- Thread: KRefreshFormation (/thread-8592.html) |
KRefreshFormation - kyonides - 11-11-2022 KRefreshFormation
XP + VX + ACE + MV
by Kyonides Arkanthes
Introduction You can press L or R buttons to change the current formation while walking through the map. In the RPG Maker series, PageUp and PageDown buttons serve the same purpose as L and R, respectively. XP Version
Code: # * KRefreshFormation XP VX & VX ACE Version
Code: # * KRefreshFormation VX & ACE MV Version
Code: //======================================================================================== Terms & Conditions Free for use in any kind of project. There is nothing else you should know about them. RE: KRefreshFormation - Kain Nobel - 11-11-2022 Cool to see this done for all the 'Makers, many thank yous! One feature you could add is to auto-swap forward when the lead character dies. (In my game, when I was using followers, dead followers were removed from the entourage.) Also, the ability to let the developer lock the main character from being moved around in the menus. (In my game, the lead character is the only one programmed with all the action animations. That's why I lock him in key scenes. In other cases, anybody can be lead and different leads have different field map specialties which requires them to be locked as lead player from time to time.) Not to complicate things, just thinking of how I personally use stuff and I'd imagine others could possibly have similar use cases. As a sister script, you could make a "designated leader" script. Leader ID = 0 (whoever is index 0 of the party is designated leader), Leader ID >= 1 (leader is actor with ID#). If leader is removed from party, it defaults 0 again. |