Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Popular Battle Systems
#3
I'm a big fan of Tactical and Strategy-based battle systems!
If I had a choice, I'd have a fully-functioning Tactical system. There aren't many good Tactical games, and it's hard to implement in RPG Maker. Tactics Ogre, Final Fantasy Tactics, and Vandal Hearts are only a few good ones that I can think of. And then there's Charlie's game, Hartacon Tactics, which is pretty darn good as well.  Tongue sticking out 

When it comes to side-view, it can depend on how much work actually seems to have went into it. If it's standard "Stands in front of enemy and they take damage with no animations except the battle animation", it seems to be too little of work put in. Swing a sword, do SOMETHING with it.  Confused 
Final Fantasy seems to have popularized and mastered that style, with swinging swords since their first one. 

When it comes to action-based battle systems, they can be hit-or-miss for me. Mobile games where you move around punching things with an imbalanced character ripping through everything isn't my kind of game. Gamevil seems to churn those out like a candy machine with little to no change between games and no focus on balancing whatsoever. One game, you can hit like level 150 by fighting stronger monsters as soon as you get "online" mode and use other peoples' characters to join your team for high level "online" missions that aren't actually online. Why can I use your level 200 character to level up my weak characters when enemies in the story are like level 7?!  Confused Confused Confused Confused Confused Confused 
Games like Kingdom Hearts seem to do that kind of system well. In fact, it's probably my favorite series of action battles. And games like Final Fantasy Type-0 did a good job of being a mixture of having certain timings between attacks, but still making it a challenging experience. (Until you get infinite MP and spam spells all day with the strongest equipment)  Tongue sticking out
A game like Final Fantasy XII did a good job of  hybridizing an action battle system and a turn-based strategy system. You gotta wait your turn for your attack, but you're moving around the battlefield strategically. 

Sooooo yeah. If I had the opportunity and the luxury of a fully-working Tactical system, I think DoE would be a Tactical game. I love Tactical games so much when they're done well! The next best thing for me is a turn-based side-view system as long as it has something to it, and then action systems are sweet in their own right.   Grinning
Reply }


Messages In This Thread
Popular Battle Systems - by kyonides - 10-31-2019, 04:53 AM
RE: Popular Battle Systems - by DerVVulfman - 10-31-2019, 06:24 AM
RE: Popular Battle Systems - by Bounty Hunter Lani - 10-31-2019, 03:48 PM
RE: Popular Battle Systems - by kyonides - 11-01-2019, 04:00 AM
RE: Popular Battle Systems - by DerVVulfman - 11-02-2019, 03:38 AM
RE: Popular Battle Systems - by kyonides - 11-02-2019, 04:06 AM
RE: Popular Battle Systems - by kyonides - 02-24-2022, 10:40 PM

Possibly Related Threads…
Thread Author Replies Views Last Post
   my Game Battle Questions! JayRay 3 5,929 08-08-2015, 08:01 PM
Last Post: JayRay
   What do you dislike in ATB Systems? DoubleX 18 22,086 06-13-2015, 05:03 AM
Last Post: DoubleX
  New Battle System! Raphael Rpg Games 6 8,971 12-15-2013, 03:02 PM
Last Post: Raphael Rpg Games
  Non-Linear Phenogram of Battle Initiation Taylor 10 13,275 04-17-2013, 09:16 AM
Last Post: Taylor
   Have you seen Melody Battle Engine? computerwizoo7 2 6,244 05-07-2010, 03:10 PM
Last Post: computerwizoo7
   Battling Aspects of a Boss battle fgsfds 4 6,902 03-18-2010, 05:30 PM
Last Post: AGAFURO
   Which kind of battle system do you enjoy the most? computerwizoo7 24 30,356 11-30-2009, 10:42 PM
Last Post: Bolt
   When should I use global, instance, local, and constants in event systems? PK8 17 25,587 12-28-2008, 08:08 AM
Last Post: Charlie Fleed



Users browsing this thread: