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 How to make check if there's a message window?
#7
Let's not over-analyze this. If you just want to make some action work in an event, consider this bit of code....

Code:
@>Conditional Branch: Script: $game_temp.message_window_showing != true
    @> Play SE: '032-Switch01' 80, 100
    @> Wait 20 frame(s)
    @>
: Branch End
@>

This plays the Tick sound effect and throws up a 20frame delay afterwards, but it only runs IF the message window is not showing. This example SHOULD work with ccoa's UMS as it still uses the message_window_showing value in Game_Temp.
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RE: How to make check if there's a message window? - by DerVVulfman - 11-04-2019, 04:37 AM

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