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 ATOA Chanting Battle Animations
#8
Okay, i think its time for a bug report.
I tried various things out to get this script right,
remember the cyle loop bug where the animaion isnt fully looped or where the animation has a delay until it will reloop - I actually think I manged to solve this.
Im not 100% sure if it works.
I added the line:
update_idle_anim_chantanim
two times more on the end of the script.
under line 181 and under line 190

However, there are still some in the script which I cant solve on my own. And these two bugs are not caused by my edit as I tried.
1. When a hero is casting a skill which has a chantannim and another hero will kill all enemies before the Hero can cast his skill, his chantanim will stay there even in the victory pose without going away. Additionally, the chantanim will even be in the next battle for a while until it vanishes after some seconds.

2. What troubles me even more is: When an enemy is attacking a hero which is casting a skill with a chantanim the chantanim will reloop again even if the animation isnt fully finished will looks very odd. it looks like double casting.
Heres my edited version...
The edits are marked with a edit:

Edit: I removed it because its not solving the problem.
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Messages In This Thread
ATOA Chanting Battle Animations - by DerVVulfman - 01-04-2016, 01:04 AM
RE: ATOA Chanting Battle Animations - by Noctis - 10-16-2016, 05:40 PM
RE: ATOA Chanting Battle Animations - by Noctis - 10-18-2016, 05:06 PM
RE: ATOA Chanting Battle Animations - by Noctis - 11-05-2016, 02:34 AM
RE: ATOA Chanting Battle Animations - by Noctis - 11-05-2016, 05:54 AM
RE: ATOA Chanting Battle Animations - by Noctis - 01-06-2017, 05:38 PM
RE: ATOA Chanting Battle Animations - by Noctis - 01-12-2017, 01:46 PM

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