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Non-Linear Phenogram of Battle Initiation
#10
Well, you can always make it the hard way.

Make a variable with the days passed. Obviously it will increase at each day.

Then make tons of States. One for each, let's say, 5 days. Put no name on them, and no icon either. Each of the states should multiply your boss (and maybe monsters) parameters by a ammount. For example, the state related to day 5 to 10 will give a bonus of 20% to all of the base parameters (HP, MP, FP, Atk, Def, etc). The state related to day 10 to 15 will give bonuses of 35%. And so on.

So you'll have this kind of states:
State(no name - activate during days 5 to 10) - 20% to all base parameters
State(no name - activate during days 10 to 15) - 35% to all base parameters
And so on.

Now you'll edit the troop files of bosses. In EACH of them, you will give the boss (and the monsters if you want) the state according to the ammount of days passed. You can also use Level Condition on boss skills so they will use hard hitting ones when the party is strong.
The code will be something like this:

IF CASE: Variable[XXXX:DAYS] >= 25
Change Enemy State: All troop, +[STATE RELATED TO DAYS 25 TO 30]
Else
IF CASE: Variable[XXXX:DAYS] >= 20
Change Enemy State: All troop, +[STATE RELATED TO DAYS 20 TO 25]
Else
...
And so on
END IF

This'll gives a lot of work to do, but you can achieve your goal this way.
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Messages In This Thread
RE: Non-Linear Phenogram of Battle Initiation - by Ryaryu - 04-17-2013, 05:40 AM

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