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Non-Linear Phenogram of Battle Initiation
#7
MetalRenard Wrote:
Taylor Wrote:Maybe I could combine entries into one ID in-game somehow...
Yes. Easy. When they win, add to a variable.
Simple.
That's not quite what I meant. A script for a bestiary would produce a list of entries based on the Enemies data, and then enable or disable them if they've been seen/analysed/what-else. If there are multiple copies of a particular boss, they'll show up.
MechanicalPen Wrote:There IS always the option of letting the player steamroll some of these bosses. Let the late-game player have an easy win as a trophy to their achievements so far.
I'm less concerned about steamrolling bosses intended for early play without indication, and more like running into one far too difficult... unless perhaps I used this as a way to guide players into spreading out the time they take to complete quests?

Could this just seem like I'm stepping on the way a player wants to play though? Yeah I don't want to give them -too- much freedom. Balancing that in something freeroam like this continues to sound a challenge.
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RE: Non-Linear Phenogram of Battle Initiation - by Taylor - 04-05-2013, 11:41 AM

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