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 Neketo (Second Patch is out)
#4
is killing unnecessarily all they do? is there a point in the story where there is some point of no return for the evil characters, to where we know right then and there that they're the bad guys, and their overwhelmingly monstrous actions force us to accept it?

to continue with the star wars reasoning, that would be vader blowing up alderon. it's a huge moment where we know for sure that they're up to no good, and there's nothing to justify their actions. although there may have been underlying circumstances to why, all we see is that one event, and it gives us insight into how the empire is running the galaxy. the viewer's imagination can be a lot more powerful of a tool if you give us one huge thing to focus on, and leave us to fill in the what ifs.

do you have the befores and afters planned out? i always find it's a lot easier to take a huge complete story where you can run wild and nothing has to make sense, and then just give us the middle once there are established characters and rules governing them.
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Messages In This Thread
Neketo (Second Patch is out) - by Nightmar - 03-13-2012, 06:41 PM
RE: (ACE Project) Neketo - by KasperKalamity - 03-14-2012, 04:33 AM
RE: (ACE Project) Neketo - by Nightmar - 03-14-2012, 04:05 PM
RE: (ACE Project) Neketo - by KasperKalamity - 03-14-2012, 04:27 PM
RE: (ACE Project) Neketo - by Nightmar - 03-16-2012, 05:14 PM



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