Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 Animated Battlers - VX
#19
That does not make sense. These two create two different formations.:
Code:
ABATVX_FORMATION = { 0 => [ [350, 200], [395, 235], [440, 270], [485, 305] ],
                     1 => [ [485, 200], [440, 235], [395, 270], [350, 305] ] }


The first ( 0 => [.... ) creates a formation with the lead actor (battler 1) to be up top and closest to the enemies with the rest of the party moving diagonally further away.
The second ( 1 => [.... ) creates a formation with the lead actor (battler 1) to be up top and furthest to the enemies with the rest of the party moving diagonally closer to the enemies.

And the system defaults that the 1st formation is the default. BUT, you can change formations from formation '0' to formation '1' with this:
Code:
$game_system.abatvx_form_id = 1
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
Animated Battlers - VX - by DerVVulfman - 03-06-2008, 04:16 AM
RE: Animated Battlers - VX - by DerVVulfman - 10-19-2011, 03:51 AM
RE: Animated Battlers - VX - by DerVVulfman - 01-04-2012, 06:29 AM
RE: Animated Battlers - VX - by Samven - 10-19-2011, 01:20 PM
RE: Animated Battlers - VX - by DerVVulfman - 01-08-2012, 04:27 AM
RE: Animated Battlers - VX - by Noel Kreiss - 03-09-2013, 01:52 PM
RE: Animated Battlers - VX - by DerVVulfman - 03-10-2013, 04:07 AM
RE: Animated Battlers - VX - by Noel Kreiss - 03-11-2013, 05:17 PM
RE: Animated Battlers - VX - by DerVVulfman - 03-12-2013, 03:47 AM
RE: Animated Battlers - VX - by SoulPour777 - 08-17-2014, 04:32 PM
RE: Animated Battlers - VX - by DerVVulfman - 08-17-2014, 05:26 PM
RE: Animated Battlers - VX - by SoulPour777 - 08-17-2014, 06:32 PM
RE: Animated Battlers - VX - by DerVVulfman - 08-18-2014, 03:18 AM
RE: Animated Battlers - VX - by Holder - 02-28-2019, 09:11 PM
Animated Battlers - VX - by DerVVulfman - 06-23-2009, 04:02 AM
Animated Battlers - VX - by DerVVulfman - 06-30-2009, 06:02 AM
Animated Battlers - VX - by DerVVulfman - 01-17-2010, 05:55 AM
Animated Battlers - VX - by Archeia - 01-29-2010, 08:38 AM
Animated Battlers - VX - by DerVVulfman - 01-29-2010, 04:26 PM
Animated Battlers - VX - by Archeia - 01-29-2010, 10:50 PM
Animated Battlers - VX - by Smooth - 02-12-2010, 11:13 PM
Animated Battlers - VX - by DerVVulfman - 02-13-2010, 12:43 AM
Animated Battlers - VX - by DerVVulfman - 02-28-2010, 05:08 AM
Animated Battlers - VX - by DerVVulfman - 03-05-2010, 04:35 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Brenda's Paperdoll Battlers DerVVulfman 2 7,159 04-18-2023, 02:05 AM
Last Post: DerVVulfman
   AnimBat! - Animated Battlers - Comprehensive DerVVulfman 174 280,131 02-06-2023, 05:09 PM
Last Post: Holder
   DoubleX RMMV Linked Battlers DoubleX 3 8,016 01-29-2016, 04:15 PM
Last Post: DoubleX
   DoubleX RMVXA Linked Battlers DoubleX 1 5,776 11-08-2015, 04:29 AM
Last Post: DoubleX
   Victor Engine - Animated Battle Victor Sant 4 13,932 03-10-2012, 06:42 PM
Last Post: Victor Sant
   Victor Engine - Automatic Battlers Victor Sant 0 4,775 01-19-2012, 01:33 AM
Last Post: Victor Sant
   Victor Engine - Actors Battlers Victor Sant 0 5,475 12-21-2011, 07:50 AM
Last Post: Victor Sant
   Full Animated Side View Battle System Cybersam 6 23,400 03-18-2011, 04:31 AM
Last Post: Ashbane
   Animated Tileset kingartur2 5 10,897 02-08-2010, 04:26 AM
Last Post: DerVVulfman
   Trickster's Animated Gradient Bars for Limit Break (DVV) DerVVulfman 2 9,051 09-15-2009, 04:43 AM
Last Post: DerVVulfman



Users browsing this thread: