10-09-2025, 01:35 PM
Ooh. If this works with skill ratings for enemies, then it'd be pretty game-changing!
You could set a skill to a rating of 10 but give it a 2-turn cooldown, so the enemy will (ideally) keep using a specific skill every third turn! This will provide a new layer of planning in combat, particularly if that nerfed skill is quite powerful and the player has to anticipate with healing / barriers /etc. (One could also make that skill remove barriers for yet another layer of strategy)
Pretty neat. Thanks kyonides, and thanks Bennerdeben for the suggestion!
You could set a skill to a rating of 10 but give it a 2-turn cooldown, so the enemy will (ideally) keep using a specific skill every third turn! This will provide a new layer of planning in combat, particularly if that nerfed skill is quite powerful and the player has to anticipate with healing / barriers /etc. (One could also make that skill remove barriers for yet another layer of strategy)
Pretty neat. Thanks kyonides, and thanks Bennerdeben for the suggestion!
![[Image: SP1-Writer.png]](https://www.save-point.org/images/userbars/SP1-Writer.png)
![[Image: SP1-PixelArtist.png]](https://www.save-point.org/images/userbars/SP1-PixelArtist.png)