06-11-2025, 06:58 PM
(This post was last modified: 06-11-2025, 07:11 PM by DerVVulfman.)
Well, I'm at it again with a scripting binge:
Sadly, we have no feature to play 'attached' content, otherwise the below attached .mp4 file would be showing one of Remi-chan's characters speaking dialogue from her vocal artist. So if you wish to see it, the attached .mp4 file needs to be downloaded.
But I am working on a LIP SYNC system.
Currently, this test subject only has 6 cels (or frames) for the lips... and that's really REALLY not a lot. But the actual mouths were timed to show when desired.
The mouth movement (if you can call it movement) is currently hardwired, but phase II will be use of an external file that loads when the character graphic and vocal file is found. Phase III will be to have the external files be stored within an .rxdata file, and Phase IV will be an editor of some sort.
OH, and I am dealing with some preliminary work before I tackle any more Half Kaiser Battler resources.
Sadly, we have no feature to play 'attached' content, otherwise the below attached .mp4 file would be showing one of Remi-chan's characters speaking dialogue from her vocal artist. So if you wish to see it, the attached .mp4 file needs to be downloaded.
But I am working on a LIP SYNC system.
Currently, this test subject only has 6 cels (or frames) for the lips... and that's really REALLY not a lot. But the actual mouths were timed to show when desired.
The mouth movement (if you can call it movement) is currently hardwired, but phase II will be use of an external file that loads when the character graphic and vocal file is found. Phase III will be to have the external files be stored within an .rxdata file, and Phase IV will be an editor of some sort.
OH, and I am dealing with some preliminary work before I tackle any more Half Kaiser Battler resources.