06-01-2025, 08:32 PM
(This post was last modified: 06-04-2025, 10:18 PM by DerVVulfman.)
Even more work has been very fruitful!
The Mark IV demo of my NPCs now has the NPCs inherit their characterset graphic and hue from the Actor it which it is attached. That is to say, if you convert event #14 and set its actor to #6, it will inherit the graphics from FELIX (assuming defaults).
On top of that, the use of the [Change Actor Graphics] event will allow you to set/reset the graphics of the NPC by said actor. Within the demo, I created an NPC I dubbed "Dorothy", but set its actor to #7 which would be GLORIA's (by default). By using the Change Actor Graphics event command, I reset Gloria's Characterset graphic to that of a soldier, the effect taking place immediately in the map.
There IS a disconnect between the NPCs and party members. If an NPC is in the party, the graphic change only applies to the on-map NPC. Eventually, I want this fixed. And adding/removal of party members with NPCs is frozen for some reason. This also on my fix list.
But there's more with graphics.
![[Image: attachment.php?aid=2917]](https://www.save-point.org/attachment.php?aid=2917)
I finished the work on the Half Kaiser Battler Katana, functional for both the male and female templates, left handed and right handed for each.
It wasn't the blade that was the issue that took such time, but the handle. Traditional katanas use a cloth/ribbon wrap around the handle in a criss-cross pattern, and this pattern may (such as in this case) reveal the actual wood or ivory of the handle itself underneath. It was more intricate, so I needed to pay special attention so the pattern was correct in every animation cel.
The Mark IV demo of my NPCs now has the NPCs inherit their characterset graphic and hue from the Actor it which it is attached. That is to say, if you convert event #14 and set its actor to #6, it will inherit the graphics from FELIX (assuming defaults).
On top of that, the use of the [Change Actor Graphics] event will allow you to set/reset the graphics of the NPC by said actor. Within the demo, I created an NPC I dubbed "Dorothy", but set its actor to #7 which would be GLORIA's (by default). By using the Change Actor Graphics event command, I reset Gloria's Characterset graphic to that of a soldier, the effect taking place immediately in the map.
There IS a disconnect between the NPCs and party members. If an NPC is in the party, the graphic change only applies to the on-map NPC. Eventually, I want this fixed. And adding/removal of party members with NPCs is frozen for some reason. This also on my fix list.
But there's more with graphics.
I finished the work on the Half Kaiser Battler Katana, functional for both the male and female templates, left handed and right handed for each.
It wasn't the blade that was the issue that took such time, but the handle. Traditional katanas use a cloth/ribbon wrap around the handle in a criss-cross pattern, and this pattern may (such as in this case) reveal the actual wood or ivory of the handle itself underneath. It was more intricate, so I needed to pay special attention so the pattern was correct in every animation cel.