05-28-2025, 04:27 AM
Something I've been lightly toying with:
Concept: A new Event system designated NPCs
Contents: Both event data, actor data, and map_id, X, Y coordinate data
Current Progress: Converting an event to an NPC in early stages. Maps do erase starting event when creating the NPC. NPCs can be transferred from one map to another with no problem. Triggering NPC commands has partial success.
Future Concepts: Integration with standard move route and custom movement options, Integration with Map Teleport events. NPCs have a unique reference ID, no two may share and can be alphanumeric.
As each NPC has a unique ID regarless of where, it may be possible to make features to create specialized commands per NPC. Example: Dialogue systems that have like/dislike ratings for each NPC, including possible "I've already met" settings.
Concept: A new Event system designated NPCs
Contents: Both event data, actor data, and map_id, X, Y coordinate data
Current Progress: Converting an event to an NPC in early stages. Maps do erase starting event when creating the NPC. NPCs can be transferred from one map to another with no problem. Triggering NPC commands has partial success.
Future Concepts: Integration with standard move route and custom movement options, Integration with Map Teleport events. NPCs have a unique reference ID, no two may share and can be alphanumeric.
As each NPC has a unique ID regarless of where, it may be possible to make features to create specialized commands per NPC. Example: Dialogue systems that have like/dislike ratings for each NPC, including possible "I've already met" settings.