06-16-2024, 11:35 PM 
	
	
	
		The after-effect midi-music 'pop' still appears, playing arguably LESS than the previous pop.  I think you cut the previous pop effect in half.  Still, it is present.
I have a bit of an event code that does work at eliminating the pop...
AGAIN, ONLY IF THERE ARE STILL USERS OF MIDI OUT THERE!!!
  			
Again, only if you are using midi.  And this won't really work with auto-changing BGM in the Map Properties for Midi users.
	
	
	
	
	
I have a bit of an event code that does work at eliminating the pop...
AGAIN, ONLY IF THERE ARE STILL USERS OF MIDI OUT THERE!!!
 What I did
  			
		
 
 
 HiddenChest RGSS Player Executable
 HiddenChest RGSS Player Executable
 
 
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![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)
 
 