05-02-2023, 12:43 AM 
(This post was last modified: 05-05-2023, 08:47 PM by DerVVulfman.)
	
	
	
		Ah, who doesn't like owning their own real estate in an RPG game.  In  Minecraft, it is a given that you need to make shelter.  Ever since the second Elder Scrolls game, Daggerfall, you could actively purchase a house. So I thought... 
... the mechanics of buying a house and furnishing it isn't anything more than turning on switches in the Elder Scrolls games, so why not event up something in RPGMaker...
![[Image: 1xknlN9.png]](https://i.imgur.com/1xknlN9.png)
Yep, it's not hard at all. And rather than switches, I set variables because I felt like having different kitchen, study or bedroom suites available.
Dunno when I will have this out, but a demo will be available... eventually.
	
	
	
	
... the mechanics of buying a house and furnishing it isn't anything more than turning on switches in the Elder Scrolls games, so why not event up something in RPGMaker...
![[Image: 1xknlN9.png]](https://i.imgur.com/1xknlN9.png)
Yep, it's not hard at all. And rather than switches, I set variables because I felt like having different kitchen, study or bedroom suites available.
Dunno when I will have this out, but a demo will be available... eventually.

 
 
 What's up, RMers?
 What's up, RMers?
 
 
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