05-24-2022, 09:18 PM 
(This post was last modified: 05-24-2022, 10:27 PM by DerVVulfman.)
	
	
	
		Still working... ugh.
For the person who requisitioned the tactical system, the system needs to be added to a project that has Zeriab's Anti-Lag system... one of the better anti-lag systems out there. BUT COMPLICATED AS HELL.
SO I decided to examine it, and what did I find???
Okay, for those that do not speak Ruby, the IF statement says this:
If you're not running SDK ( if !module.constants.include?("SDK") ) ....
or if you DO have the SDK and it's reading the Anti-Lag) ( SDK.enabled?('Anti Event Lag System') )
So... what the hell? The script is in a block of code that says, if you're running it or not?
   The script is in a block of code that says, if you're running it or not?
I mean, this single "IF" line just appears pretty unnecessary. The header did read it required 2.0 if using, or just don't use the SDK itself...
*For the unaware: SDK: Script Development Kit. An ambitious goal to make it easier for future scripters by setting up a standard while breaking up the default scripts into smaller and more manageable pieces. The downfall was that they kept upgrading which made previously written SDK-made scripts incompatible. BUT, its policies towards script notation, coding procedures, alias techniques and naming conventions were perfectly sound.
EDIT: HOLY @%$&!!!!! No wonder other map-using scripts might have problems! He renamed the freakin array holding all the sprites in the spriteset!!! Yeah, ther IS a @character_sprites array in the sucker, but the only sprite pushed into it is the player. Everything else is in @character_event_sprites updated separately. Ughhh--- (work this out, Mike...).
	
	
	
	
For the person who requisitioned the tactical system, the system needs to be added to a project that has Zeriab's Anti-Lag system... one of the better anti-lag systems out there. BUT COMPLICATED AS HELL.
SO I decided to examine it, and what did I find???
Code:
if !Module.constants.include?('SDK') || SDK.enabled?('Anti Event Lag System')
  ... (The bulk of the script goes here...  DerVVulfman paraphrasing)
endOkay, for those that do not speak Ruby, the IF statement says this:
If you're not running SDK ( if !module.constants.include?("SDK") ) ....
or if you DO have the SDK and it's reading the Anti-Lag) ( SDK.enabled?('Anti Event Lag System') )
So... what the hell?
 The script is in a block of code that says, if you're running it or not?
   The script is in a block of code that says, if you're running it or not?I mean, this single "IF" line just appears pretty unnecessary. The header did read it required 2.0 if using, or just don't use the SDK itself...
*For the unaware: SDK: Script Development Kit. An ambitious goal to make it easier for future scripters by setting up a standard while breaking up the default scripts into smaller and more manageable pieces. The downfall was that they kept upgrading which made previously written SDK-made scripts incompatible. BUT, its policies towards script notation, coding procedures, alias techniques and naming conventions were perfectly sound.
EDIT: HOLY @%$&!!!!! No wonder other map-using scripts might have problems! He renamed the freakin array holding all the sprites in the spriteset!!! Yeah, ther IS a @character_sprites array in the sucker, but the only sprite pushed into it is the player. Everything else is in @character_event_sprites updated separately. Ughhh--- (work this out, Mike...).

 
 
 What's up, RMers?
 What's up, RMers?
 
 
![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)