04-21-2022, 03:09 AM 
	
	
	(04-20-2022, 03:53 AM)DerVVulfman Wrote: And animations? Well, you have a choice of a 'static' non-moving single-cell battler, or a simple form of animated battler. Four frames as per normal, and I haven't worked out action poses yet. But animated ones now DO animate. For development sake, I just tested with a charset graphic, which worked just fine.
![[Image: family-guy-glen-quagmire.gif]](https://c.tenor.com/nwsEW8Yucq0AAAAC/family-guy-glen-quagmire.gif)
Well, animations are now changing on conditions... There's not many animations to worry about right now... and I'm still fiddling with a characterset graphic for testing purposes. But animations do change, and even continue to animate when the battle result window is up and paused.

 
 
 What's up, RMers?
 What's up, RMers?
 
 
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