08-27-2020, 05:30 PM
(This post was last modified: 08-27-2020, 05:31 PM by DerVVulfman.)
BUMP
to version 1.3
to version 1.3
Now you can have meticulous centi-second timing control over the pictures when using [Move Picture] and [Change Picture Tone] map events!
This new update does rewrite the 'update' method in Game_Pictures, but doing so allows much finer manipulation of the pictures displayed in the game.
For those not familiar with how to use the script in map events....
Code:
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 0, Normal
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, NormalONE optional change
Code:
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 0, Normal
@>Script: picture_cs_wait
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, NormalANOTHER optional change
Code:
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 0, Normal
@>Script: picture_cs_wait 200
@>Move Picture 1, @20, Upper Left (0,0), (100%,100%),255, NormalNOW ... for TONES
Code:
@>Show Picture 1, "Splash-1", Upper Left (0,0), (100%,100%), 255, Normal
@>Script: picture_cs_wait 200
@>Change Picture Color Tone 1, (255,0,0,0) @5All this should really assist in crafting meticulous cut scenes that will play accurately regardless of the speed of your audience's PC.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)