Adding face script on Cogwheel's RTAB Battle Status
#12
(08-23-2020, 06:37 PM)rekkatsu Wrote: Yes lmao, I know it's outdated but it's simple hahaha but I have some alternative too. well, I'm kinda clueless with RGSS  Nervous . How did you find this battle system bug?
btw I found this error again. sorry  Head-desk Thud Dizzy
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Kyo. Please pay attention to the line:
Code:
@spriter.x      = BattleFace:X + x
This is line 150, and it has nothing to do with Actor ID, but the X-Coordinate positioning value.

Still, I wonder how you are receiving that error given that the value of 'x' is the horizontal position of the window for that actor. This had been tested with battles with fewer than 4 actors (thus RTAB turning it into a 3-member-size party) and with parties larger than 4.

(08-21-2020, 03:53 PM)rekkatsu Wrote: So How do I add face script on cogwheel RATB? I tried writing on Window_Base and make draw_graphic_face but It didn't show or error
This is still the case, correct? This script is designed specifically for the two Cogwheel battlesystems and needs to be placed underneath most of the scripts. RTAB (Real Time Active Battle) Winking

EDIT: Stupid issue with a colon (:). Glad it doesn't contribute to ulcers. Version 1.2 now.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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RE: Adding face script on Cogwheel's RTAB Battle Status - by DerVVulfman - 08-23-2020, 08:53 PM

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