Today, 07:25 AM
Hey, all. So I've got a twofold request for RMXP:
1. How do I make a skill that never misses regardless of the enemy's evasion rate?
2. How can I make a status effect that also grants that property for all the character's skills?
I've recently added several monsters into my game that have high to extremely high evasion values (70+) with the intent that the player would need to bring along a certain character who had a skill named Sure Shot.
Additionally that character could also gain a skill (Raise Confidence?) that gives a teammate a status effect called Sharpshooter that grants all their skills the same property for the next 2 turns. Perhaps that character can also later gain a skill that grants the entire party the status for 2 turns. (I have kyonides' Super Skill Nerf implemented in my game, so this could be that character's single-use ultimate.)
1. How do I make a skill that never misses regardless of the enemy's evasion rate?
2. How can I make a status effect that also grants that property for all the character's skills?
I've recently added several monsters into my game that have high to extremely high evasion values (70+) with the intent that the player would need to bring along a certain character who had a skill named Sure Shot.
Additionally that character could also gain a skill (Raise Confidence?) that gives a teammate a status effect called Sharpshooter that grants all their skills the same property for the next 2 turns. Perhaps that character can also later gain a skill that grants the entire party the status for 2 turns. (I have kyonides' Super Skill Nerf implemented in my game, so this could be that character's single-use ultimate.)
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