02-08-2020, 04:39 AM
Well... AbilityLevels now supports recognition of weapon and armor skill increases for the default system, recognizes the MultiSlots system I wrote, and weapons and armor when using Fomar0153's Two-Weapons script.
What does this mean? Well, as a refresher, the system allows you to score points when using a weapon over and over rather than killing a monster. Or using spells if your character is a spellcaster. Garner enough points for a given ability skill (ie swords, clubs, attack magic, healing, pick pocketing), and you increase your level.
These settings can be adjusted for your heroes, so a swordsman gains points if using a sword more than using healing magic. And a Cleric gains more points healing rather than using her club, and nothing if using a sword or knife which sheds blood.
The only thing as yet it to make this system compliant with Guilltume777's classic Multi-Equipment Slot script.
What does this mean? Well, as a refresher, the system allows you to score points when using a weapon over and over rather than killing a monster. Or using spells if your character is a spellcaster. Garner enough points for a given ability skill (ie swords, clubs, attack magic, healing, pick pocketing), and you increase your level.
These settings can be adjusted for your heroes, so a swordsman gains points if using a sword more than using healing magic. And a Cleric gains more points healing rather than using her club, and nothing if using a sword or knife which sheds blood.
The only thing as yet it to make this system compliant with Guilltume777's classic Multi-Equipment Slot script.

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