11-04-2019, 04:37 AM
Let's not over-analyze this. If you just want to make some action work in an event, consider this bit of code....
This plays the Tick sound effect and throws up a 20frame delay afterwards, but it only runs IF the message window is not showing. This example SHOULD work with ccoa's UMS as it still uses the message_window_showing value in Game_Temp.
Code:
@>Conditional Branch: Script: $game_temp.message_window_showing != true
@> Play SE: '032-Switch01' 80, 100
@> Wait 20 frame(s)
@>
: Branch End
@>This plays the Tick sound effect and throws up a 20frame delay afterwards, but it only runs IF the message window is not showing. This example SHOULD work with ccoa's UMS as it still uses the message_window_showing value in Game_Temp.

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