01-15-2019, 04:56 AM
Have you ever tried using a mini-map script on a map that you copied from another project and it just went *KE-RASH*?
Well, I was dumbfounded.... particularly because it was MY mini-map script and I was trying to figure out what was forcing the script to go berserk. It was causing problems with the default Game_Map class's terrain_tag method. But the map itself, though jumbled in appearance, was appearing to run fine. That, and I ran traces on x/y coordinates for every tile, but found no joy. That, until I decided to check tileset of the map in the original project.
Map #81? I had no map #81 in this new project. Aaaarrrgh! Well, after creating an 81st tileset, the Mini-Map script works.
Mebby a test needs to be put in place for an error-checking and bypass feature.
Running a few compatibility checks, I discovered that my Lycan ABS does need a minor alteration. It appears that the RMXP SDK uses a method with the same name as a method within Lycan. This duplication causes an error forcing a crash. A simple fix, I just had to rename the method.
Just one more thing I have in store for the next Lycan ABS demo... when I can get to it.

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