09-27-2018, 05:04 AM
As of now, the third and final configuration page for Animated Battlers, one that handles movement and individual frames-per-pose has been completed. The system that handles battler offsets so they do not overlap one another had been streamlined. And I just shortened some key sections of the Scene_Battle additions by about 20%. GOOD! Because I added a hella lot of comments to it first. 
I disabled the upcoming 'step-first' movement system because it doesn't work with everything.... yet. After all... first thing's first. Testing all configuration options with the half-dozen battlesystems that Animated Battlers works with. But that's gonna take some time.
TEST FIRST BEFORE RELEASE.

I disabled the upcoming 'step-first' movement system because it doesn't work with everything.... yet. After all... first thing's first. Testing all configuration options with the half-dozen battlesystems that Animated Battlers works with. But that's gonna take some time.
TEST FIRST BEFORE RELEASE.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)