06-05-2018, 05:01 AM 
	
	
	
		RPGMaker's own wait system is nothing more than a counter timer system which can be slowed down by a lotta processes running in the game.  And it assumes the odd 40 or 60 units per second. 
Using a means to read the system time down to 1/100th of a second in this way means a lot more accuracy. And I'm reading the timer, not setting it.
Trust me, setting the timer with a Win32API in Ruby is hella hard (if not near impossible). And trust me, I did research on it. 
	
	
	
	
	
Using a means to read the system time down to 1/100th of a second in this way means a lot more accuracy. And I'm reading the timer, not setting it.
Trust me, setting the timer with a Win32API in Ruby is hella hard (if not near impossible). And trust me, I did research on it.
 
	
 
 
 What's up, RMers?
 What's up, RMers?
 
 
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