10-11-2017, 04:03 AM 
	
	
	
		Well, more work on my quest system and I solved the issue with making the popups change after a set time instead of player input.  For those who saw my update to the simple popups script, DUH!
Now, I added in a rudimentary system for making 'objectives' show up as failed. Rudimentary as I need to make it so individual objectives may have failed while a whole quest could be completed. So yeah, I still have some more work to accomplish.
	
	
	
	
Now, I added in a rudimentary system for making 'objectives' show up as failed. Rudimentary as I need to make it so individual objectives may have failed while a whole quest could be completed. So yeah, I still have some more work to accomplish.

 
 
 What's up, RMers?
 What's up, RMers?
 
 
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