04-09-2016, 03:33 AM
Well, for the sake of having fun, I decided to give it a ...
The base script has a method to handle fonts passed by an outside method. However, it didn't account for special fontstyles that are not native to RPGMaker XP, these being shadow, outline, underline and a couple variants. I basically made it compatible with my FontZ script, but there are a couple other fontstyle scripts that this 'should' work with.
Meanwhile, I altered the sample scripts just a little within each's 'refresh' method, a correction so font styles may update and refresh the states sprite whenever it is called instead of just when it was created.
BUMP
to Version 1.1
The base script has a method to handle fonts passed by an outside method. However, it didn't account for special fontstyles that are not native to RPGMaker XP, these being shadow, outline, underline and a couple variants. I basically made it compatible with my FontZ script, but there are a couple other fontstyle scripts that this 'should' work with.
Meanwhile, I altered the sample scripts just a little within each's 'refresh' method, a correction so font styles may update and refresh the states sprite whenever it is called instead of just when it was created.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)