10-12-2014, 08:25 PM 
	
	
	
		Looks to be a bug with the display that shows what battler's turn is next.  And you'd think that making a check on not displaying the battler's name in the list if the battler itself was 'nil' would do the trick, but I found it wasn't hiding the dead hero, but the attacking enemy.  Eeesh.
So instead, I borrowed a trick from the 'judge' method from the default battlesystem.
Place this bit of code right before the 'self.content.clear' statement when the 'update_text_window' starts like so:
And the window will not update when your party dies. This should negate your problem.
	
	
	
	
So instead, I borrowed a trick from the 'judge' method from the default battlesystem.

Code:
return if $game_party.all_dead? or $game_party.actors.size == 0Place this bit of code right before the 'self.content.clear' statement when the 'update_text_window' starts like so:
Code:
#--------------------------------------------------------------------------
  # * Update window text
  #--------------------------------------------------------------------------
  def update_text_window
    return if $game_party.all_dead? or $game_party.actors.size == 0
    self.contents.clearAnd the window will not update when your party dies. This should negate your problem.

 
 
 Continue even when Loser doesnt work
 Continue even when Loser doesnt work
 
 
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