Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 The Lycan ABS Isometric View Patch
#2
BUMP
to version 1.2


A minor glitch was introduced when I posted this, where the end user could set up how big the map viewport was to be set. Normally, this is 640x480.

Meanwhile, an upgrade was added to the Spriteset_Map initialize routine within the patch. This upgrade actually fixed the Iso system so autotiles can be drawn and used on the map. This goes for even animated autotiles.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)
[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png] [Image: liM4ikn.png] [Image: fdzKgZA.png] [Image: sj0H81z.png]
[Image: QL7oRau.png] [Image: uSqjY09.png] [Image: GAA3qE9.png] [Image: 2Hmnx1G.png] [Image: BwtNdKw.png%5B]
Above are clickable links

Reply }


Messages In This Thread
RE: The Lycan ABS Isometric View Patch - by DerVVulfman - 04-18-2014, 04:11 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   The Lycan ABS DerVVulfman 115 150,975 08-11-2023, 02:25 AM
Last Post: DerVVulfman
   Lycan Companion Icons DerVVulfman 0 760 08-09-2023, 08:23 PM
Last Post: DerVVulfman
   The Charlie Mini-Map / Dynamic Maps Patch DerVVulfman 2 4,150 03-29-2022, 11:55 PM
Last Post: DerVVulfman
   ACBS FIX SCRIPT #1: Victory Cries Patch DerVVulfman 1 4,066 08-08-2019, 02:53 PM
Last Post: aeliath
   Ancient RM2K Isometric Engines? JayRay 1 5,951 02-26-2017, 04:49 PM
Last Post: DerVVulfman
   Moonpearl Patch for Multi-Slots! DerVVulfman 0 5,135 05-23-2016, 04:30 AM
Last Post: DerVVulfman
   Lycan Sneak Armor DerVVulfman 0 4,805 10-25-2015, 06:15 AM
Last Post: DerVVulfman
   Lycan ABS / MGC Mode7 Edit Patch DerVVulfman 2 8,578 10-18-2015, 07:12 PM
Last Post: DerVVulfman
   Isometric Maps: MiniMap DVV Patch DerVVulfman 0 4,893 06-26-2014, 03:27 AM
Last Post: DerVVulfman
   The Lycan ABS Isometric Maps Patch DerVVulfman 1 6,143 06-25-2014, 03:54 AM
Last Post: DerVVulfman



Users browsing this thread: