03-14-2014, 05:12 AM
Time for a
BUMP!
to Version 5.1
BUMP!
to Version 5.1
Two more methods were renamed in the demo, the first to differentiate it from a another method with a nearly identical name while the other to show it's similarity to a default system method.
Within the ABS Engine, the 'in_range' method (not the in_range? method) was renamed to 'targets_in_range'. The name was chosen to show how it is used to acquire targets within a certain range, and while used mainly in the ABS engine itself, it is also used by the 'update_destroy' method in the Game_Companion class... a part of the Game_Code page.
Meanwhile, the method known as 'update_enemy_attack_decisions' was renamed into 'update_enemy_attack_make_action' in order to punctuate a similarity to the 'make_action' method within the default Game_Enemy class.
So no actual bug fixes were performed...
HOWEVER, the .chm manual for the Lycan ABS was updated in regards to descriptions within the Q/A section and the Feature Effects section.
And now included is an .rtf file which catalogs each method in the ABS engine itself.
Oh... and Uruhara finally got me to post a pair of screenies from the demo.

![[Image: QrnbKlx.jpg]](https://i.imgur.com/QrnbKlx.jpg)
![[Image: sGz1ErF.png]](https://i.imgur.com/sGz1ErF.png)
![[Image: liM4ikn.png]](https://i.imgur.com/liM4ikn.png)
![[Image: fdzKgZA.png]](https://i.imgur.com/fdzKgZA.png)
![[Image: sj0H81z.png]](https://i.imgur.com/sj0H81z.png)
![[Image: QL7oRau.png]](https://i.imgur.com/QL7oRau.png)
![[Image: uSqjY09.png]](https://i.imgur.com/uSqjY09.png)
![[Image: GAA3qE9.png]](https://i.imgur.com/GAA3qE9.png)
![[Image: 2Hmnx1G.png]](https://i.imgur.com/2Hmnx1G.png)
![[Image: BwtNdKw.png%5B]](https://i.imgur.com/BwtNdKw.png%5B)