10-09-2013, 03:39 AM 
	
	
	
		Since the Tilemap class is a hidden class, there's the possibility that the flash_data value may be used by another hidden class.  For example, the Viewport hidden class may call flash data for some viewport screen effect.  
Meanwhile, I (sigh) removed ccoa's UMS from my project and replaced it... with my own. Hey, so I wrote it for ReGaL. I did write it. Kainers thought it was really cool and the only thing I think it doesn't have that ccoas's has is her animated faces.  Still, I got facesets in it as well as being able to use a paperdoll system for the faces... like Visual Equipment for the player's pics.
  Kainers thought it was really cool and the only thing I think it doesn't have that ccoas's has is her animated faces.  Still, I got facesets in it as well as being able to use a paperdoll system for the faces... like Visual Equipment for the player's pics.
Also worked out the keyboard and input system so I could use keys and a gamepad to control various actions such as running, jumping, slowly sneaking, climbing walls.... FUN stuff!!!
	
	
	
	
Meanwhile, I (sigh) removed ccoa's UMS from my project and replaced it... with my own. Hey, so I wrote it for ReGaL. I did write it.
 Kainers thought it was really cool and the only thing I think it doesn't have that ccoas's has is her animated faces.  Still, I got facesets in it as well as being able to use a paperdoll system for the faces... like Visual Equipment for the player's pics.
  Kainers thought it was really cool and the only thing I think it doesn't have that ccoas's has is her animated faces.  Still, I got facesets in it as well as being able to use a paperdoll system for the faces... like Visual Equipment for the player's pics.Also worked out the keyboard and input system so I could use keys and a gamepad to control various actions such as running, jumping, slowly sneaking, climbing walls.... FUN stuff!!!

 
 
 What's up, RMers?
 What's up, RMers?
 
 
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