ACBS - Atoa Custom Battle System 3.2
(08-15-2013, 08:14 PM)penguwin Wrote:
(08-15-2013, 08:02 PM)gerronix12 Wrote: I wanted to add an additional Pose when the "Overdrive" is activated on the characters, Can anyone tell me how? Btw, this script is amazing!
You have to add the movement to the skill, if your using the default database and script go to: ACBS | Config 2 - Advanced

Then under SKILL SETTINGS you must create the skill ID, which is 108 for Overdrive

Skill_Settings[108] = ["MOVETYPE/NOMOVE", "ANIME/INSERT HERE THE # OF BATTLE POSE/ANIMATION YOU'D LIKE TO USE"]


You could also add "MIRAGEADVANCE/nil" to make it looks all fancy, just play with the command list, you can see them in the instructions of the script.

(02-13-2013, 04:57 PM)daylights Wrote: If I use a summonning add on and the camera mouvement include in the script the game crash and I got the error
????? 'Add | Battle Camera' 231 ??? SystemStackError ????????
stack level too deep
anyone know why it crashes?
Haven't figured this out yet, but I can't seem to figure out how to get most original "Individual Battle Commands" to work with it either...
The problem is, I dunno how to change the battlers from 11 poses to 12.. (Since the overdrive pose I'll be using will be none of the poses from 1-11)
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Messages In This Thread
RE: ACBS - Atoa Custom Battle System 3.2 - by Ace - 11-01-2012, 02:44 PM
RE: ACBS - Atoa Custom Battle System 3.2 - by gerronix12 - 08-15-2013, 09:19 PM

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