07-27-2012, 04:49 PM 
	
	
	
		I've spent a long time re-working that script I started last night, but I'm having a hard time keeping up with all the information (hey, I haven't done this very much lately lol). When things are finished, weapons, armors, states, skills, etc will have dynamic percentage-based elemental settings! Examples; a sword with 25% fire and 50% ice, a Cotton Robe that protects against wind but increases damage from fire, a state that allows you to absorb Lightning, a state that... you get the idea.
Oh yeah, I also made slight updates to Lindsey, my avatar character! I wish I could've got more done today but I'm out of time, be back tomorrow!
	
	
	
	
Oh yeah, I also made slight updates to Lindsey, my avatar character! I wish I could've got more done today but I'm out of time, be back tomorrow!

 
 
 What's up, RMers?
 What's up, RMers?
 
 
![[Image: Button-BOTB.png]](https://i.postimg.cc/tTyHps78/Button-BOTB.png)
![[Image: Save-Point.gif]](https://i.postimg.cc/26znDy3v/Save-Point.gif)
![[Image: Button-You-Tube2.png]](https://i.postimg.cc/MphKJF38/Button-You-Tube2.png)
![[Image: Button-Sound-Cloud2.png]](https://i.postimg.cc/cLK4jSmm/Button-Sound-Cloud2.png)
![[Image: Button-Audio-Mack2.png]](https://i.postimg.cc/0Q8zw08x/Button-Audio-Mack2.png)
![[Image: LS-Banner.gif]](https://i.postimg.cc/9MRtf4jm/LS-Banner.gif)