10-06-2011, 04:11 AM 
	
	
	
		You gotta be kidding.  
A particle effect system I liked using only worked on maps 20x15? The effects strayed from where they were supposed to be fastened if I move and the map scrolls? UGH...
Yes, guys.... Just when I thought I was done scripting individual stuff, I got suckered once again.
The particle system I liked allowed for 'chained' effects. I don't know if I can figure that out, but I already got a handle on some other stuff.
My little project, Meagan's Particles, already using special 'Interpreter' commands rather than comments, I think her 'particle generation system' runs drastically faster than a couple others I have tried. And she has a very simple but effective method to create a LOT of individual particle effects in a configurable list.
 But I still think 'chained effects' is gonna give me a headache.
 But I still think 'chained effects' is gonna give me a headache.
	
	
	
	
	

A particle effect system I liked using only worked on maps 20x15? The effects strayed from where they were supposed to be fastened if I move and the map scrolls? UGH...
Yes, guys.... Just when I thought I was done scripting individual stuff, I got suckered once again.
The particle system I liked allowed for 'chained' effects. I don't know if I can figure that out, but I already got a handle on some other stuff.
My little project, Meagan's Particles, already using special 'Interpreter' commands rather than comments, I think her 'particle generation system' runs drastically faster than a couple others I have tried. And she has a very simple but effective method to create a LOT of individual particle effects in a configurable list.
 But I still think 'chained effects' is gonna give me a headache.
 But I still think 'chained effects' is gonna give me a headache.
	
 
 
 What's up, RMers?
 What's up, RMers?
 
 
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