06-25-2011, 04:05 AM 
	
	
	
		Afraid I couldn't do trip wires.  Would need to be able to set two items and the code woulda been to clumsy trying to set two items and have a line-of-site system working on it.  It could have made a bit of a mess.  Blech.  
So, I've started porting it over for MrMo's ABS now. Bit of a headache as damage is based on ITEM stats and MrMo's abs doesn't really have an internal Item Damage system. I made an Item Damage add-on for the ABS. But since I want this a a standalone system, I need to make another one.
Starting off slowly, making sure the player gets blown up good. 
	
	
	
	
	

So, I've started porting it over for MrMo's ABS now. Bit of a headache as damage is based on ITEM stats and MrMo's abs doesn't really have an internal Item Damage system. I made an Item Damage add-on for the ABS. But since I want this a a standalone system, I need to make another one.

Starting off slowly, making sure the player gets blown up good.
 
	
 
 
 What's up, RMers?
 What's up, RMers?
 
 
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