TaEL: Troops and Enemies Loot
#1
TROOPS and ENEMIES LOOT
Version: Beta 0.1


Introduction

Early works of a system that allow enemy troops to have Item bags/loot in the same way that the party stores items and goods found.  Theoretically, enemies may eventually be able to use items out of the Troops database haul of items in the way they can use spells, and the way party members can use items.


Features
  • Can add items, weapons and armor into individual Troops database records allowing for more item drops.
  • Can add bonus gold and experience points for Troops. 
  • Rewritten Battle Result window showing quantity of item(s) instead of repeating the same item(s) over and over.
  • Rewrites and breaks down a method in Scene_Battle which could be enhanced for more treasure bonus effects.


Screenshots

None.  I mean, I did tweak the Battle Result screen a little so it can show items and qty like ... Potion   3  ... rather than Potion Potion Potion.

Demo

Re-uploaded.  Despite not having an issue with extractng the original zip file, I re-compressed the .zip file and added a .rar file

.zip   TaEL.zip (Size: 924.22 KB / Downloads: 4)

.rar   TaEL.rar (Size: 913.31 KB / Downloads: 4)


Script

Nope.   But it isn't big.


Instructions

It IS a beta edition...   Copy all four scripts in order.  Update the TaEL module at your leisure.  I added "WORDS" in it so you don't have to edit the actual script content.


Compatibility

It will NOT work with any custom BattleResult window, nor any script that modifies a  phase5 method in Scene_Battle


Terms and Conditions

My terms... Simple.  Due credit.  Can be used in any product, free or commercial.

Just note, this is a beta version and I plan to have fun some time later.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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