![]() |
|
+- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: |
TaEL: Troops and Enemies Loot - DerVVulfman - 10-26-2025 TROOPS and ENEMIES LOOT
Version: Beta 0.1 Introduction Early works of a system that allow enemy troops to have Item bags/loot in the same way that the party stores items and goods found. Theoretically, enemies may eventually be able to use items out of the Troops database haul of items in the way they can use spells, and the way party members can use items. Features
Screenshots None. I mean, I did tweak the Battle Result screen a little so it can show items and qty like ... Potion 3 ... rather than Potion Potion Potion. Demo Re-uploaded. Despite not having an issue with extractng the original zip file, I re-compressed the .zip file and added a .rar file
TaEL.zip (Size: 924.22 KB / Downloads: 4)
TaEL.rar (Size: 913.31 KB / Downloads: 4)
Script Nope. But it isn't big. Instructions It IS a beta edition... Copy all four scripts in order. Update the TaEL module at your leisure. I added "WORDS" in it so you don't have to edit the actual script content. Compatibility It will NOT work with any custom BattleResult window, nor any script that modifies a phase5 method in Scene_Battle Terms and Conditions My terms... Simple. Due credit. Can be used in any product, free or commercial. Just note, this is a beta version and I plan to have fun some time later. |